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Searched refs:STATE_MATERIAL (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dbuiltin_variables.cpp78 {"emission", {STATE_MATERIAL, MAT_ATTRIB_FRONT_EMISSION}, SWIZZLE_XYZW},
79 {"ambient", {STATE_MATERIAL, MAT_ATTRIB_FRONT_AMBIENT}, SWIZZLE_XYZW},
80 {"diffuse", {STATE_MATERIAL, MAT_ATTRIB_FRONT_DIFFUSE}, SWIZZLE_XYZW},
81 {"specular", {STATE_MATERIAL, MAT_ATTRIB_FRONT_SPECULAR}, SWIZZLE_XYZW},
82 {"shininess", {STATE_MATERIAL, MAT_ATTRIB_FRONT_SHININESS}, SWIZZLE_XXXX},
86 {"emission", {STATE_MATERIAL, MAT_ATTRIB_BACK_EMISSION}, SWIZZLE_XYZW},
87 {"ambient", {STATE_MATERIAL, MAT_ATTRIB_BACK_AMBIENT}, SWIZZLE_XYZW},
88 {"diffuse", {STATE_MATERIAL, MAT_ATTRIB_BACK_DIFFUSE}, SWIZZLE_XYZW},
89 {"specular", {STATE_MATERIAL, MAT_ATTRIB_BACK_SPECULAR}, SWIZZLE_XYZW},
90 {"shininess", {STATE_MATERIAL, MAT_ATTRIB_BACK_SHININESS}, SWIZZLE_XXXX},
/third_party/mesa3d/src/mesa/program/
Dprog_statevars.h56 STATE_MATERIAL, enumerator
Dprog_statevars.c88 case STATE_MATERIAL: in fetch_state()
814 case STATE_MATERIAL: in _mesa_program_state_flags()
960 case STATE_MATERIAL: in append_token()
1323 case STATE_MATERIAL: in _mesa_program_state_string()
Dprogram_parse.y1243 $$[0] = STATE_MATERIAL;
/third_party/mesa3d/src/mesa/main/
Dffvertex_prog.c896 return register_param2(p, STATE_MATERIAL, attrib); in get_material()
/third_party/mesa3d/docs/relnotes/
D21.1.0.rst3313 - mesa: flatten STATE_MATERIAL and STATE_LIGHTPROD tokens