Searched refs:TESSPRIMITIVETYPE_QUADS (Results 1 – 11 of 11) sorted by relevance
103 ….primitiveType == TESSPRIMITIVETYPE_TRIANGLES || caseDef.primitiveType == TESSPRIMITIVETYPE_QUADS); in initPrograms()153 : caseDef.primitiveType == TESSPRIMITIVETYPE_QUADS ? in initPrograms()173 else if (caseDef.primitiveType == TESSPRIMITIVETYPE_QUADS) in initPrograms()243 ….primitiveType == TESSPRIMITIVETYPE_TRIANGLES || caseDef.primitiveType == TESSPRIMITIVETYPE_QUADS); in test()307 else if (caseDef.primitiveType == TESSPRIMITIVETYPE_QUADS) in test()443 caseDef.primitiveType == TESSPRIMITIVETYPE_QUADS ? "quads" : "") in test()478 TESSPRIMITIVETYPE_QUADS, in createCommonEdgeTests()
114 else if (primitiveType == TESSPRIMITIVETYPE_QUADS || primitiveType == TESSPRIMITIVETYPE_ISOLINES) in genVertexPositions()389 ….primitiveType == TESSPRIMITIVETYPE_TRIANGLES || caseDef.primitiveType == TESSPRIMITIVETYPE_QUADS); in initProgramsFillCoverCase()417 : caseDef.primitiveType == TESSPRIMITIVETYPE_QUADS ? in initProgramsFillCoverCase()441 ….primitiveType == TESSPRIMITIVETYPE_TRIANGLES || caseDef.primitiveType == TESSPRIMITIVETYPE_QUADS); in initProgramsFillNonOverlapCase()473 : caseDef.primitiveType == TESSPRIMITIVETYPE_QUADS ? in initProgramsFillNonOverlapCase()555 TESSPRIMITIVETYPE_QUADS, in createMiscDrawTests()
170 TESSPRIMITIVETYPE_QUADS, enumerator259 case TESSPRIMITIVETYPE_QUADS: return "quad"; in getDomainName()271 else if (type == TESSPRIMITIVETYPE_TRIANGLES || type == TESSPRIMITIVETYPE_QUADS) in getOutputTopologyName()344 case TESSPRIMITIVETYPE_QUADS: in getGeometryShaderInputPrimitiveTypeShaderName()364 case TESSPRIMITIVETYPE_QUADS: in getGeometryShaderOutputPrimitiveTypeShaderName()
482 case TESSPRIMITIVETYPE_QUADS: return 4; in numOuterTessellationLevels()514 case TESSPRIMITIVETYPE_QUADS: in getTessellationLevelsString()534 return getTessellationLevelsString(tessLevels, TESSPRIMITIVETYPE_QUADS); in getTessellationLevelsString()671 case TESSPRIMITIVETYPE_QUADS: in referencePointModePrimitiveCount()756 case TESSPRIMITIVETYPE_QUADS: in referenceNonPointModePrimitiveCount()785 case TESSPRIMITIVETYPE_QUADS: return 3; // quads are composed of two triangles in numVerticesPerPrimitive()
306 case TESSPRIMITIVETYPE_QUADS: in addDefaultPrograms()458 case TESSPRIMITIVETYPE_QUADS: return arrayToVector(quadOuterEdgeDescriptions); in outerEdgeDescriptions()853 else if (m_caseDef.primitiveType == TESSPRIMITIVETYPE_QUADS) in iterate()874 m_caseDef.primitiveType == TESSPRIMITIVETYPE_QUADS ? (outerEdgeIndex == 1 ? "(x, 0)" : in iterate()949 if (m_caseDef.primitiveType == TESSPRIMITIVETYPE_QUADS && in iterate()976 else if (m_caseDef.primitiveType == TESSPRIMITIVETYPE_QUADS) in iterate()1047 …rimitiveType == TESSPRIMITIVETYPE_TRIANGLES || m_caseDef.primitiveType == TESSPRIMITIVETYPE_QUADS); in OuterEdgeIndexIndependenceTest()1671 else if (m_caseDef.primitiveType == TESSPRIMITIVETYPE_QUADS) in compare()1699 : m_caseDef.primitiveType == TESSPRIMITIVETYPE_QUADS ? 4 : 0; in genTessLevelCases()1708 …if (base.inner[0] == 1.0f || (m_caseDef.primitiveType == TESSPRIMITIVETYPE_QUADS && base.inner[1] … in genTessLevelCases()[all …]
266 << "layout(" << getTessPrimitiveTypeShaderName(TESSPRIMITIVETYPE_QUADS) << ") in;\n" in initPrograms()418 << "layout(" << getTessPrimitiveTypeShaderName(TESSPRIMITIVETYPE_QUADS) << ") in;\n" in initPrograms()707 << "layout(" << getTessPrimitiveTypeShaderName(TESSPRIMITIVETYPE_QUADS) << ") in;\n" in initPrograms()874 << "layout(" << getTessPrimitiveTypeShaderName(TESSPRIMITIVETYPE_QUADS) << ") in;\n" in initPrograms()
115 else if (primitiveType == TESSPRIMITIVETYPE_QUADS) in genTessLevelCases()160 case TESSPRIMITIVETYPE_QUADS: in generateReferenceTessCoords()237 : primitiveType == TESSPRIMITIVETYPE_QUADS || in drawTessCoordPoint()796 …else if (m_primitiveType == TESSPRIMITIVETYPE_QUADS || m_primitiveType == TESSPRIMITIVETYPE_ISOLIN… in iterate()
111 else if (primitiveType == TESSPRIMITIVETYPE_QUADS || primitiveType == TESSPRIMITIVETYPE_ISOLINES) in generateTessellationEvaluationShader()382 case TESSPRIMITIVETYPE_QUADS: in getPrimitiveTopology()715 group->addChild(makeIdentityGeometryShaderCase(testCtx, TESSPRIMITIVETYPE_QUADS)); in createGeometryPassthroughTests()
166 else if (primitiveType == TESSPRIMITIVETYPE_QUADS) in verifyResultImage()578 TESSPRIMITIVETYPE_QUADS, in populateWindingGroup()
71 return !((caseDef.primitiveType == vkt::tessellation::TESSPRIMITIVETYPE_QUADS || in lessThanOneInnerLevelsDefined()
415 TESSPRIMITIVETYPE_QUADS, enumerator443 case TESSPRIMITIVETYPE_QUADS: return "quads"; in getTessPrimitiveTypeShaderName()517 case TESSPRIMITIVETYPE_QUADS: return GL_TRIANGLES; in outputPrimitiveTypeGL()531 case TESSPRIMITIVETYPE_QUADS: return 2; in numInnerTessellationLevels()542 case TESSPRIMITIVETYPE_QUADS: return 4; in numOuterTessellationLevels()654 case TESSPRIMITIVETYPE_QUADS: return arrayToVector(quadOuterEdgeDescriptions); in outerEdgeDescriptions()872 case TESSPRIMITIVETYPE_QUADS: in generateReferenceTessCoords()927 case TESSPRIMITIVETYPE_QUADS: in referencePointModePrimitiveCount()963 case TESSPRIMITIVETYPE_QUADS: in referenceNonPointModePrimitiveCount()1061 : primitiveType == TESSPRIMITIVETYPE_QUADS || in drawTessCoordPoint()[all …]