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/third_party/skia/src/pathops/
DSkDLineIntersection.cpp117 double ab0x = a[0].fX - b[0].fX; in intersect() local
118 double numerA = ab0y * bxLen - byLen * ab0x; in intersect()
119 double numerB = ab0y * axLen - ayLen * ab0x; in intersect()