Searched refs:colorOutputName (Results 1 – 2 of 2) sorted by relevance
92 …llationEvaluationShader (const TessPrimitiveType primitiveType, const std::string& colorOutputName) in generateTessellationEvaluationShader() argument100 << "layout(location = 0) out highp vec4 " << colorOutputName << ";\n" in generateTessellationEvaluationShader()110 …<< " " << colorOutputName << " = cweights.x * v_patch_color[0] + cweights.y * v_patch_color[1] … in generateTessellationEvaluationShader()117 …<< " " << colorOutputName << " = mix(mix(v_patch_color[0], v_patch_color[1], cweights.y), mix(v… in generateTessellationEvaluationShader()
379 …const char* const colorOutputName = ((geometryActive) ? ("v_evaluated_color") : ("v_fragment_color… in getTessellationEvaluationSource() local389 "out highp vec4 " << colorOutputName << ";\n" in getTessellationEvaluationSource()399 …" " << colorOutputName << " = cweights.x * v_patch_color[0] + cweights.y * v_patch_color[1] + cwei… in getTessellationEvaluationSource()406 …" " << colorOutputName << " = mix(mix(v_patch_color[0], v_patch_color[1], cweights.y), mix(v_patch… in getTessellationEvaluationSource()