Home
last modified time | relevance | path

Searched refs:compression (Results 1 – 25 of 715) sorted by relevance

12345678910>>...29

/third_party/openssl/doc/man3/
DSSL_COMP_add_compression_method.pod7 - handle SSL/TLS integrated compression methods
26 SSL_COMP_add_compression_method() adds the compression method B<cm> with
27 the identifier B<id> to the list of available compression methods. This
32 compression methods or NULL on error.
34 SSL_COMP_get0_name() returns the name of the compression method B<comp>.
36 SSL_COMP_get_id() returns the id of the compression method B<comp>.
39 maintain the internal table of compression methods.
43 The TLS standard (or SSLv3) allows the integration of compression methods
44 into the communication. The TLS RFC does however not specify compression
46 way to integrate compression with unknown peers. It is therefore currently not
[all …]
DSSL_SESSION_get_compress_id.pod6 - get details about the compression associated with a session
16 If compression has been negotiated for an ssl session then
17 SSL_SESSION_get_compress_id() will return the id for the compression method or
18 0 otherwise. The only built-in supported compression method is zlib which has an
23 SSL_SESSION_get_compress_id() returns the id of the compression method or 0 if
/third_party/EGL/extensions/EXT/
DEGL_EXT_surface_compression.txt45 Applications may wish to take advantage of framebuffer compression. Some
46 platforms may support framebuffer compression at fixed bitrates. Such
47 compression algorithms generally produce results that are visually lossless,
51 This extension enables applications to opt-in to fixed-rate compression
55 be requested for all formats and applications can query what level of compression
101 EGL_SURFACE_COMPRESSION_EXT specifies the fixed-rate compression that may
104 compression is disabled.
106 then the implementation may enable compression at a default,
109 implementation may enable fixed-rate compression with a bitrate of at
112 implementation may enable fixed-rate compression with a bitrate of at
[all …]
/third_party/skia/tests/
DCompressedBackendAllocationTest.cpp41 SkImage::CompressionType compression = in create_image() local
44 SkAlphaType at = SkCompressionTypeIsOpaque(compression) ? kOpaque_SkAlphaType in create_image()
147 SkImage::CompressionType compression, in test_compressed_color_init() argument
161 check_compressed_mipmaps(dContext, img, compression, expectedColors, mipMapped, in test_compressed_color_init()
163 check_readback(dContext, img, compression, color, reporter, "solid readback"); in test_compressed_color_init()
177 check_compressed_mipmaps(dContext, img, compression, expectedNewColors, mipMapped, reporter, in test_compressed_color_init()
179 check_readback(dContext, std::move(img), compression, newColor, reporter, "solid readback"); in test_compressed_color_init()
185 static std::unique_ptr<const char[]> make_compressed_data(SkImage::CompressionType compression, in make_compressed_data() argument
197 size_t dataSize = SkCompressedDataSize(compression, dimensions, &mipMapOffsets, in make_compressed_data()
204 GrFillInCompressedData(compression, dimensions, in make_compressed_data()
[all …]
/third_party/skia/src/gpu/mock/
DGrMockCaps.h44 SkImage::CompressionType compression = format.asMockCompressionType(); in isFormatSRGB() local
45 if (compression != SkImage::CompressionType::kNone) { in isFormatSRGB()
54 SkImage::CompressionType compression = format.asMockCompressionType(); in isFormatTexturable() local
55 if (compression != SkImage::CompressionType::kNone) { in isFormatTexturable()
56 return fOptions.fCompressedOptions[(int)compression].fTexturable; in isFormatTexturable()
90 SkImage::CompressionType compression = format.asMockCompressionType(); in getRenderTargetSampleCount() local
91 if (compression != SkImage::CompressionType::kNone) { in getRenderTargetSampleCount()
111 SkImage::CompressionType compression = format.asMockCompressionType(); in maxRenderTargetSampleCount() local
112 if (compression != SkImage::CompressionType::kNone) { in maxRenderTargetSampleCount()
164 SkImage::CompressionType compression = format.asMockCompressionType(); in onAreColorTypeAndFormatCompatible() local
[all …]
DGrMockGpu.cpp138 SkImage::CompressionType compression = format.asMockCompressionType(); in onCreateCompressedTexture() local
139 SkASSERT(compression != SkImage::CompressionType::kNone); in onCreateCompressedTexture()
160 SkImage::CompressionType compression = texInfo.compressionType(); in onWrapBackendTexture() local
161 if (compression != SkImage::CompressionType::kNone) { in onWrapBackendTexture()
226 SkImage::CompressionType compression = format.asMockCompressionType(); in onCreateBackendTexture() local
227 if (compression != SkImage::CompressionType::kNone) { in onCreateBackendTexture()
245 SkImage::CompressionType compression = format.asMockCompressionType(); in onCreateCompressedBackendTexture() local
246 if (compression == SkImage::CompressionType::kNone) { in onCreateCompressedBackendTexture()
254 GrMockTextureInfo info(GrColorType::kUnknown, compression, NextExternalTextureID()); in onCreateCompressedBackendTexture()
/third_party/openGLES/extensions/EXT/
DEXT_texture_storage_compression.txt42 Applications may wish to take advantage of framebuffer compression. Some
43 platforms may support framebuffer compression at fixed bitrates. Such
44 compression algorithms generally produce results that are visually lossless,
48 This extension enables applications to opt-in to compression for
101 compression rate that was actually applied to the texture."
135 SURFACE_COMPRESSION_EXT specifies if fixed-rate compression can be
138 compression is disabled.
140 implementation may enable compression at a default, implementation-defined,
143 implementation may enable fixed-rate compression with a bitrate of at
146 implementation may enable fixed-rate compression with a bitrate of at
[all …]
DEXT_EGL_image_storage_compression.txt42 Applications may wish to take advantage of framebuffer compression. Some
43 platforms may support framebuffer compression at fixed bitrates. Such
44 compression algorithms generally produce results that are visually lossless,
94 SURFACE_COMPRESSION_EXT specifies whether fixed-rate compression
97 must not use fixed-rate compression.
102 <image> may use fixed-rate compression.
110 Fixed-rate compression is done in an implementation-defined manner and may
131 RESOLVED. No. We only allow fixed-rate compression for immutable textures.
133 2. Do we need to specify compression rates in this extension?
136 and the compression ratio must have been decided at that time.
/third_party/libwebsockets/lib/roles/http/compression/
DREADME.md1 HTTP compression
4 This directory contains generic compression transforms that can be applied to
7 The compression transforms expose an "ops" type struct and a compressor name
9 ./private-lib-roles-http-compression.h.
11 Because the compression transform depends on being able to send on its output
13 `wsi->buflist_comp` that represents pre-compression transform data
14 ("input data" from the perspective of the compression transform) that was
/third_party/lz4/programs/
Dlz4.1.md21 `lz4` is an extremely fast lossless compression algorithm,
22 based on **byte-aligned LZ77** family of compression scheme.
23 `lz4` offers compression speeds > 500 MB/s per core,
36 * `lz4 file.lz4` will default to decompression (use `-z` to force compression)
39 during compression or decompression of a single file
61 on successful compression or decompression, using `--rm` command.
100 `-z` can also be used to force compression of an already compressed
114 Benchmark mode, using `#` compression level.
124 Higher values trade compression speed for compression ratio.
126 Recommended values are 1 for fast compression (default),
[all …]
DREADME.md25 CLI includes in-memory compression benchmark module for lz4.
30 The benchmark measures ratio, compressed size, compression and decompression speed.
31 One can select compression levels starting from `-b` and ending with `-e`.
45 -1 : Fast compression (default)
46 -9 : High compression
48 -z : force compression
52 --rm : remove source file(s) after successful de/compression
63 -l : compress using Legacy format (Linux kernel compression)
66 -BD : Block dependency (improve compression ratio)
72 --fast[=#]: switch to ultra fast compression level (default: 1)
[all …]
/third_party/lzma/DOC/
Dlzma-sdk.txt6 use 7z / LZMA / LZMA2 / XZ compression.
8 LZMA is an improved version of famous LZ77 compression algorithm.
9 It was improved in way of maximum increasing of compression ratio,
13 LZMA2 is a LZMA based compression method. LZMA2 provides better
14 multithreading support for compression than LZMA and some other improvements.
16 7z is a file format for data compression and file archiving.
17 7z is a main file format for 7-Zip compression program (www.7-zip.org).
18 7z format supports different compression methods: LZMA, LZMA2 and others.
21 XZ is a file format for data compression that uses LZMA2 compression.
23 improved compression ratio, splitting to blocks and streams,
[all …]
/third_party/python/Lib/test/
Dtest_zipfile.py60 def make_test_archive(self, f, compression, compresslevel=None): argument
61 kwargs = {'compression': compression, 'compresslevel': compresslevel}
71 def zip_test(self, f, compression, compresslevel=None): argument
72 self.make_test_archive(f, compression, compresslevel)
75 with zipfile.ZipFile(f, "r", compression) as zipfp:
127 self.zip_test(f, self.compression)
129 def zip_open_test(self, f, compression): argument
130 self.make_test_archive(f, compression)
133 with zipfile.ZipFile(f, "r", compression) as zipfp:
155 self.zip_open_test(f, self.compression)
[all …]
/third_party/skia/third_party/externals/brotli/c/tools/
Dbrotli.md13 `brotli` is a generic-purpose lossless compression algorithm that compresses
15 coding and 2-nd order context modeling, with a compression ratio comparable to
16 the best currently available general-purpose compression methods. It is similar
17 in speed with deflate but offers more dense compression.
33 * default mode is compression;
59 compression level (0-9); bigger values cause denser, but slower compression
77 compression level (0-11); bigger values cause denser, but slower compression
92 use best compression level (default); same as "`-q 11`"
/third_party/skia/third_party/externals/sfntly/doc/
DMicroTypeExpress.md4 compression.
9 implementation of a decoder is Internet Explorer, as a compression
11 gives an approximate 15% gain in compression over gzip, a web font
13 EOT compression.
15 The current codebase in sfntly is for compression only (this is by far
29 If you’re interested in the code and details of the compression
32 The top-level MicroType Express compression code is in MtxWriter.java
/third_party/lz4/
DREADME.md1 LZ4 - Extremely fast compression
4 LZ4 is lossless compression algorithm,
5 providing compression speed > 500 MB/s per core,
12 which trades compression ratio for faster speed.
13 On the other end, a high compression derivative, LZ4_HC, is also provided,
14 trading CPU time for improved compression ratio.
17 …is also compatible with [dictionary compression](https://github.com/facebook/zstd#the-case-for-sma…
21 in order to drastically improve compression performance on small files.
43 Benchmark evaluates the compression of reference [Silesia Corpus]
101 The raw LZ4 block compression format is detailed within [lz4_Block_format].
/third_party/lzma/
DREADME.md8 use 7z / LZMA / LZMA2 / XZ compression.
10 LZMA is an improved version of famous LZ77 compression algorithm.
11 It was improved in way of maximum increasing of compression ratio,
15 LZMA2 is a LZMA based compression method. LZMA2 provides better
16 multithreading support for compression than LZMA and some other improvements.
18 7z is a file format for data compression and file archiving.
19 7z is a main file format for 7-Zip compression program (www.7-zip.org).
20 7z format supports different compression methods: LZMA, LZMA2 and others.
23 XZ is a file format for data compression that uses LZMA2 compression.
25 improved compression ratio, splitting to blocks and streams
[all …]
/third_party/python/Doc/library/
Dbz2.rst1 :mod:`bz2` --- Support for :program:`bzip2` compression
5 :synopsis: Interfaces for bzip2 compression and decompression.
17 decompressing data using the bzip2 compression algorithm.
24 incremental (de)compression.
26 (de)compression.
29 (De)compression of files
83 ``1`` and ``9`` specifying the level of compression: ``1`` produces the
84 least compression, and ``9`` (default) produces the most compression.
147 Incremental (de)compression
153 incrementally. For one-shot compression, use the :func:`compress` function
[all …]
/third_party/openGLES/extensions/SGIX/
DSGIX_image_compression.txt27 side. These new compression and decompression operations take place
33 compression techniques, without defining any specific compression
34 formats. Other extensions will define compression formats which make
38 for these storage modes is NONE; further compression extensions will
41 Many compression techniques utilize various component subsamplings, so
55 must be performed before compression.
57 Some compression formats specify a color space in which the pixels are
58 expressed before compression and after decompression. To make support
60 between the natural color space of the compression format and RGB.
65 converted as necessary before compression. The client may wish to
[all …]
/third_party/skia/third_party/externals/opengl-registry/extensions/SGIX/
DSGIX_image_compression.txt27 side. These new compression and decompression operations take place
33 compression techniques, without defining any specific compression
34 formats. Other extensions will define compression formats which make
38 for these storage modes is NONE; further compression extensions will
41 Many compression techniques utilize various component subsamplings, so
55 must be performed before compression.
57 Some compression formats specify a color space in which the pixels are
58 expressed before compression and after decompression. To make support
60 between the natural color space of the compression format and RGB.
65 converted as necessary before compression. The client may wish to
[all …]
/third_party/astc-encoder/
DREADME.md5 and decompressing images using the ASTC texture compression standard.
13 This allows more assets to use compression, often at a reduced bitrate compared
27 The encoder supports compression of low dynamic range (BMP, JPEG, PNG, TGA) and
35 The encoder allows control over the compression time/quality tradeoff with
39 The encoder allows compression time and quality analysis by reporting the
40 compression time, and the Peak Signal-to-Noise Ratio (PSNR) between the input
52 It also supports all of the ASTC block sizes and compression modes, allowing
127 image quality for a relatively fast compression speed, so is a good starting
128 point for compression. The output is stored to a linear color space compressed
147 The modes available mirror the options used for compression, but use a `d`
[all …]
/third_party/skia/third_party/externals/harfbuzz/src/
Dgen-ucd-table.py123 for compression in (DEFAULT, COMPACT, SLOPPY):
124 logging.info(' Compression=%d:' % compression)
126 if compression == DEFAULT:
128 elif compression == COMPACT:
134 if compression == SLOPPY:
152 sol = packTab.pack_table(data, default, mapping=mapping, compression=compression)
/third_party/icu/docs/userguide/conversion/
Dcompression.md26 bandwidth usage and fewer storage devices. The compression scheme compresses
29 purpose file or disk-block based compression scheme. Note that the combination
30 of the Unicode compression algorithm plus disk-block based compression produces
38 For additional detail about the compression algorithm, which has been approved
61 The compression scheme is mainly intended for use with short to medium length
64 input to traditional general purpose data compression schemes. It is not
76 The compression service in ICU is a part of Conversion framework, and follows
/third_party/skia/third_party/externals/brotli/
DREADME3 Brotli is a generic-purpose lossless compression algorithm that compresses data
5 and 2nd order context modeling, with a compression ratio comparable to the best
6 currently available general-purpose compression methods. It is similar in speed
7 with deflate but offers more dense compression.
/third_party/mesa3d/docs/isl/
Dccs.rst5 compression for single-sampled surfaces. In its initial form, this provided an
8 Sky Lake, single-sampled color compression was extended to allow for the
9 compression color values from actual rendering and not just the initial clear.
10 From here on, the older Ivy Bridge form of color compression will be called
11 "fast-clears" and term "color compression" will be reserved for the more
16 compression and the control surface used for fast-clears. In ISL, the
18 multisample color compression while the
20 single-sampled color compression. Throughout this chapter and the rest of the
23 compression. While this is still an overloaded term, Ivy Bridge fast-clears
24 are much closer to Sky Lake color compression than they are to multisample
[all …]

12345678910>>...29