/third_party/openssl/doc/man3/ |
D | SSL_COMP_add_compression_method.pod | 7 - handle SSL/TLS integrated compression methods 26 SSL_COMP_add_compression_method() adds the compression method B<cm> with 27 the identifier B<id> to the list of available compression methods. This 32 compression methods or NULL on error. 34 SSL_COMP_get0_name() returns the name of the compression method B<comp>. 36 SSL_COMP_get_id() returns the id of the compression method B<comp>. 39 maintain the internal table of compression methods. 43 The TLS standard (or SSLv3) allows the integration of compression methods 44 into the communication. The TLS RFC does however not specify compression 46 way to integrate compression with unknown peers. It is therefore currently not [all …]
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D | SSL_SESSION_get_compress_id.pod | 6 - get details about the compression associated with a session 16 If compression has been negotiated for an ssl session then 17 SSL_SESSION_get_compress_id() will return the id for the compression method or 18 0 otherwise. The only built-in supported compression method is zlib which has an 23 SSL_SESSION_get_compress_id() returns the id of the compression method or 0 if
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/third_party/EGL/extensions/EXT/ |
D | EGL_EXT_surface_compression.txt | 45 Applications may wish to take advantage of framebuffer compression. Some 46 platforms may support framebuffer compression at fixed bitrates. Such 47 compression algorithms generally produce results that are visually lossless, 51 This extension enables applications to opt-in to fixed-rate compression 55 be requested for all formats and applications can query what level of compression 101 EGL_SURFACE_COMPRESSION_EXT specifies the fixed-rate compression that may 104 compression is disabled. 106 then the implementation may enable compression at a default, 109 implementation may enable fixed-rate compression with a bitrate of at 112 implementation may enable fixed-rate compression with a bitrate of at [all …]
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/third_party/skia/tests/ |
D | CompressedBackendAllocationTest.cpp | 41 SkImage::CompressionType compression = in create_image() local 44 SkAlphaType at = SkCompressionTypeIsOpaque(compression) ? kOpaque_SkAlphaType in create_image() 147 SkImage::CompressionType compression, in test_compressed_color_init() argument 161 check_compressed_mipmaps(dContext, img, compression, expectedColors, mipMapped, in test_compressed_color_init() 163 check_readback(dContext, img, compression, color, reporter, "solid readback"); in test_compressed_color_init() 177 check_compressed_mipmaps(dContext, img, compression, expectedNewColors, mipMapped, reporter, in test_compressed_color_init() 179 check_readback(dContext, std::move(img), compression, newColor, reporter, "solid readback"); in test_compressed_color_init() 185 static std::unique_ptr<const char[]> make_compressed_data(SkImage::CompressionType compression, in make_compressed_data() argument 197 size_t dataSize = SkCompressedDataSize(compression, dimensions, &mipMapOffsets, in make_compressed_data() 204 GrFillInCompressedData(compression, dimensions, in make_compressed_data() [all …]
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/third_party/skia/src/gpu/mock/ |
D | GrMockCaps.h | 44 SkImage::CompressionType compression = format.asMockCompressionType(); in isFormatSRGB() local 45 if (compression != SkImage::CompressionType::kNone) { in isFormatSRGB() 54 SkImage::CompressionType compression = format.asMockCompressionType(); in isFormatTexturable() local 55 if (compression != SkImage::CompressionType::kNone) { in isFormatTexturable() 56 return fOptions.fCompressedOptions[(int)compression].fTexturable; in isFormatTexturable() 90 SkImage::CompressionType compression = format.asMockCompressionType(); in getRenderTargetSampleCount() local 91 if (compression != SkImage::CompressionType::kNone) { in getRenderTargetSampleCount() 111 SkImage::CompressionType compression = format.asMockCompressionType(); in maxRenderTargetSampleCount() local 112 if (compression != SkImage::CompressionType::kNone) { in maxRenderTargetSampleCount() 164 SkImage::CompressionType compression = format.asMockCompressionType(); in onAreColorTypeAndFormatCompatible() local [all …]
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D | GrMockGpu.cpp | 138 SkImage::CompressionType compression = format.asMockCompressionType(); in onCreateCompressedTexture() local 139 SkASSERT(compression != SkImage::CompressionType::kNone); in onCreateCompressedTexture() 160 SkImage::CompressionType compression = texInfo.compressionType(); in onWrapBackendTexture() local 161 if (compression != SkImage::CompressionType::kNone) { in onWrapBackendTexture() 226 SkImage::CompressionType compression = format.asMockCompressionType(); in onCreateBackendTexture() local 227 if (compression != SkImage::CompressionType::kNone) { in onCreateBackendTexture() 245 SkImage::CompressionType compression = format.asMockCompressionType(); in onCreateCompressedBackendTexture() local 246 if (compression == SkImage::CompressionType::kNone) { in onCreateCompressedBackendTexture() 254 GrMockTextureInfo info(GrColorType::kUnknown, compression, NextExternalTextureID()); in onCreateCompressedBackendTexture()
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/third_party/openGLES/extensions/EXT/ |
D | EXT_texture_storage_compression.txt | 42 Applications may wish to take advantage of framebuffer compression. Some 43 platforms may support framebuffer compression at fixed bitrates. Such 44 compression algorithms generally produce results that are visually lossless, 48 This extension enables applications to opt-in to compression for 101 compression rate that was actually applied to the texture." 135 SURFACE_COMPRESSION_EXT specifies if fixed-rate compression can be 138 compression is disabled. 140 implementation may enable compression at a default, implementation-defined, 143 implementation may enable fixed-rate compression with a bitrate of at 146 implementation may enable fixed-rate compression with a bitrate of at [all …]
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D | EXT_EGL_image_storage_compression.txt | 42 Applications may wish to take advantage of framebuffer compression. Some 43 platforms may support framebuffer compression at fixed bitrates. Such 44 compression algorithms generally produce results that are visually lossless, 94 SURFACE_COMPRESSION_EXT specifies whether fixed-rate compression 97 must not use fixed-rate compression. 102 <image> may use fixed-rate compression. 110 Fixed-rate compression is done in an implementation-defined manner and may 131 RESOLVED. No. We only allow fixed-rate compression for immutable textures. 133 2. Do we need to specify compression rates in this extension? 136 and the compression ratio must have been decided at that time.
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/third_party/libwebsockets/lib/roles/http/compression/ |
D | README.md | 1 HTTP compression 4 This directory contains generic compression transforms that can be applied to 7 The compression transforms expose an "ops" type struct and a compressor name 9 ./private-lib-roles-http-compression.h. 11 Because the compression transform depends on being able to send on its output 13 `wsi->buflist_comp` that represents pre-compression transform data 14 ("input data" from the perspective of the compression transform) that was
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/third_party/lz4/programs/ |
D | lz4.1.md | 21 `lz4` is an extremely fast lossless compression algorithm, 22 based on **byte-aligned LZ77** family of compression scheme. 23 `lz4` offers compression speeds > 500 MB/s per core, 36 * `lz4 file.lz4` will default to decompression (use `-z` to force compression) 39 during compression or decompression of a single file 61 on successful compression or decompression, using `--rm` command. 100 `-z` can also be used to force compression of an already compressed 114 Benchmark mode, using `#` compression level. 124 Higher values trade compression speed for compression ratio. 126 Recommended values are 1 for fast compression (default), [all …]
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D | README.md | 25 CLI includes in-memory compression benchmark module for lz4. 30 The benchmark measures ratio, compressed size, compression and decompression speed. 31 One can select compression levels starting from `-b` and ending with `-e`. 45 -1 : Fast compression (default) 46 -9 : High compression 48 -z : force compression 52 --rm : remove source file(s) after successful de/compression 63 -l : compress using Legacy format (Linux kernel compression) 66 -BD : Block dependency (improve compression ratio) 72 --fast[=#]: switch to ultra fast compression level (default: 1) [all …]
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/third_party/lzma/DOC/ |
D | lzma-sdk.txt | 6 use 7z / LZMA / LZMA2 / XZ compression. 8 LZMA is an improved version of famous LZ77 compression algorithm. 9 It was improved in way of maximum increasing of compression ratio, 13 LZMA2 is a LZMA based compression method. LZMA2 provides better 14 multithreading support for compression than LZMA and some other improvements. 16 7z is a file format for data compression and file archiving. 17 7z is a main file format for 7-Zip compression program (www.7-zip.org). 18 7z format supports different compression methods: LZMA, LZMA2 and others. 21 XZ is a file format for data compression that uses LZMA2 compression. 23 improved compression ratio, splitting to blocks and streams, [all …]
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/third_party/python/Lib/test/ |
D | test_zipfile.py | 60 def make_test_archive(self, f, compression, compresslevel=None): argument 61 kwargs = {'compression': compression, 'compresslevel': compresslevel} 71 def zip_test(self, f, compression, compresslevel=None): argument 72 self.make_test_archive(f, compression, compresslevel) 75 with zipfile.ZipFile(f, "r", compression) as zipfp: 127 self.zip_test(f, self.compression) 129 def zip_open_test(self, f, compression): argument 130 self.make_test_archive(f, compression) 133 with zipfile.ZipFile(f, "r", compression) as zipfp: 155 self.zip_open_test(f, self.compression) [all …]
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/third_party/skia/third_party/externals/brotli/c/tools/ |
D | brotli.md | 13 `brotli` is a generic-purpose lossless compression algorithm that compresses 15 coding and 2-nd order context modeling, with a compression ratio comparable to 16 the best currently available general-purpose compression methods. It is similar 17 in speed with deflate but offers more dense compression. 33 * default mode is compression; 59 compression level (0-9); bigger values cause denser, but slower compression 77 compression level (0-11); bigger values cause denser, but slower compression 92 use best compression level (default); same as "`-q 11`"
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/third_party/skia/third_party/externals/sfntly/doc/ |
D | MicroTypeExpress.md | 4 compression. 9 implementation of a decoder is Internet Explorer, as a compression 11 gives an approximate 15% gain in compression over gzip, a web font 13 EOT compression. 15 The current codebase in sfntly is for compression only (this is by far 29 If you’re interested in the code and details of the compression 32 The top-level MicroType Express compression code is in MtxWriter.java
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/third_party/lz4/ |
D | README.md | 1 LZ4 - Extremely fast compression 4 LZ4 is lossless compression algorithm, 5 providing compression speed > 500 MB/s per core, 12 which trades compression ratio for faster speed. 13 On the other end, a high compression derivative, LZ4_HC, is also provided, 14 trading CPU time for improved compression ratio. 17 …is also compatible with [dictionary compression](https://github.com/facebook/zstd#the-case-for-sma… 21 in order to drastically improve compression performance on small files. 43 Benchmark evaluates the compression of reference [Silesia Corpus] 101 The raw LZ4 block compression format is detailed within [lz4_Block_format].
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/third_party/lzma/ |
D | README.md | 8 use 7z / LZMA / LZMA2 / XZ compression. 10 LZMA is an improved version of famous LZ77 compression algorithm. 11 It was improved in way of maximum increasing of compression ratio, 15 LZMA2 is a LZMA based compression method. LZMA2 provides better 16 multithreading support for compression than LZMA and some other improvements. 18 7z is a file format for data compression and file archiving. 19 7z is a main file format for 7-Zip compression program (www.7-zip.org). 20 7z format supports different compression methods: LZMA, LZMA2 and others. 23 XZ is a file format for data compression that uses LZMA2 compression. 25 improved compression ratio, splitting to blocks and streams [all …]
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/third_party/python/Doc/library/ |
D | bz2.rst | 1 :mod:`bz2` --- Support for :program:`bzip2` compression 5 :synopsis: Interfaces for bzip2 compression and decompression. 17 decompressing data using the bzip2 compression algorithm. 24 incremental (de)compression. 26 (de)compression. 29 (De)compression of files 83 ``1`` and ``9`` specifying the level of compression: ``1`` produces the 84 least compression, and ``9`` (default) produces the most compression. 147 Incremental (de)compression 153 incrementally. For one-shot compression, use the :func:`compress` function [all …]
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/third_party/openGLES/extensions/SGIX/ |
D | SGIX_image_compression.txt | 27 side. These new compression and decompression operations take place 33 compression techniques, without defining any specific compression 34 formats. Other extensions will define compression formats which make 38 for these storage modes is NONE; further compression extensions will 41 Many compression techniques utilize various component subsamplings, so 55 must be performed before compression. 57 Some compression formats specify a color space in which the pixels are 58 expressed before compression and after decompression. To make support 60 between the natural color space of the compression format and RGB. 65 converted as necessary before compression. The client may wish to [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/SGIX/ |
D | SGIX_image_compression.txt | 27 side. These new compression and decompression operations take place 33 compression techniques, without defining any specific compression 34 formats. Other extensions will define compression formats which make 38 for these storage modes is NONE; further compression extensions will 41 Many compression techniques utilize various component subsamplings, so 55 must be performed before compression. 57 Some compression formats specify a color space in which the pixels are 58 expressed before compression and after decompression. To make support 60 between the natural color space of the compression format and RGB. 65 converted as necessary before compression. The client may wish to [all …]
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/third_party/astc-encoder/ |
D | README.md | 5 and decompressing images using the ASTC texture compression standard. 13 This allows more assets to use compression, often at a reduced bitrate compared 27 The encoder supports compression of low dynamic range (BMP, JPEG, PNG, TGA) and 35 The encoder allows control over the compression time/quality tradeoff with 39 The encoder allows compression time and quality analysis by reporting the 40 compression time, and the Peak Signal-to-Noise Ratio (PSNR) between the input 52 It also supports all of the ASTC block sizes and compression modes, allowing 127 image quality for a relatively fast compression speed, so is a good starting 128 point for compression. The output is stored to a linear color space compressed 147 The modes available mirror the options used for compression, but use a `d` [all …]
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/third_party/skia/third_party/externals/harfbuzz/src/ |
D | gen-ucd-table.py | 123 for compression in (DEFAULT, COMPACT, SLOPPY): 124 logging.info(' Compression=%d:' % compression) 126 if compression == DEFAULT: 128 elif compression == COMPACT: 134 if compression == SLOPPY: 152 sol = packTab.pack_table(data, default, mapping=mapping, compression=compression)
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/third_party/icu/docs/userguide/conversion/ |
D | compression.md | 26 bandwidth usage and fewer storage devices. The compression scheme compresses 29 purpose file or disk-block based compression scheme. Note that the combination 30 of the Unicode compression algorithm plus disk-block based compression produces 38 For additional detail about the compression algorithm, which has been approved 61 The compression scheme is mainly intended for use with short to medium length 64 input to traditional general purpose data compression schemes. It is not 76 The compression service in ICU is a part of Conversion framework, and follows
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/third_party/skia/third_party/externals/brotli/ |
D | README | 3 Brotli is a generic-purpose lossless compression algorithm that compresses data 5 and 2nd order context modeling, with a compression ratio comparable to the best 6 currently available general-purpose compression methods. It is similar in speed 7 with deflate but offers more dense compression.
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/third_party/mesa3d/docs/isl/ |
D | ccs.rst | 5 compression for single-sampled surfaces. In its initial form, this provided an 8 Sky Lake, single-sampled color compression was extended to allow for the 9 compression color values from actual rendering and not just the initial clear. 10 From here on, the older Ivy Bridge form of color compression will be called 11 "fast-clears" and term "color compression" will be reserved for the more 16 compression and the control surface used for fast-clears. In ISL, the 18 multisample color compression while the 20 single-sampled color compression. Throughout this chapter and the rest of the 23 compression. While this is still an overloaded term, Ivy Bridge fast-clears 24 are much closer to Sky Lake color compression than they are to multisample [all …]
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