Searched refs:frontFaceCCW (Results 1 – 6 of 6) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.cpp | 333 bool frontFaceCCW = (glState.getRasterizerState().frontFace == GL_CCW); in setBlendDepthRasterStates() local 337 if (frontFaceCCW != mCurFrontFaceCCW) in setBlendDepthRasterStates() 340 mCurFrontFaceCCW = frontFaceCCW; in setBlendDepthRasterStates() 384 glState.getStencilRef(), frontFaceCCW, maxStencil); in setBlendDepthRasterStates() 389 frontFaceCCW, maxStencil); in setBlendDepthRasterStates() 392 setStencilWriteMask(depthStencilState.stencilWritemask, frontFaceCCW); in setBlendDepthRasterStates() 395 setStencilBackWriteMask(depthStencilState.stencilBackWritemask, frontFaceCCW); in setBlendDepthRasterStates() 400 depthStencilState.stencilPassDepthPass, frontFaceCCW); in setBlendDepthRasterStates() 405 depthStencilState.stencilBackPassDepthPass, frontFaceCCW); in setBlendDepthRasterStates() 583 bool frontFaceCCW) in setStencilOpsFront() argument [all …]
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D | StateManager9.h | 98 bool frontFaceCCW); 102 bool frontFaceCCW); 103 void setStencilBackWriteMask(GLuint stencilBackWriteMask, bool frontFaceCCW); 110 bool frontFaceCCW, 115 bool frontFaceCCW, 117 void setStencilWriteMask(GLuint stencilWriteMask, bool frontFaceCCW);
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | PixelProcessor.hpp | 89 bool frontFaceCCW : 1; member
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D | PixelProcessor.cpp | 1054 state.frontFaceCCW = context->frontFacingCCW; in update()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 2857 bool frontFaceCCW = (mState.frontFace == GL_CCW); in applyState() local 2861 device->setCullMode(es2sw::ConvertCullMode(mState.cullMode, mState.frontFace), frontFaceCCW); in applyState() 2865 device->setCullMode(sw::CULL_NONE, frontFaceCCW); in applyState()
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | PixelProgram.cpp | 87 face = As<Float4>(state.frontFaceCCW ? CmpNLT(face, Float4(0.0f)) : CmpLT(face, Float4(0.0f))); in setBuiltins()
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