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Searched refs:frontFaceCCW (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp333 bool frontFaceCCW = (glState.getRasterizerState().frontFace == GL_CCW); in setBlendDepthRasterStates() local
337 if (frontFaceCCW != mCurFrontFaceCCW) in setBlendDepthRasterStates()
340 mCurFrontFaceCCW = frontFaceCCW; in setBlendDepthRasterStates()
384 glState.getStencilRef(), frontFaceCCW, maxStencil); in setBlendDepthRasterStates()
389 frontFaceCCW, maxStencil); in setBlendDepthRasterStates()
392 setStencilWriteMask(depthStencilState.stencilWritemask, frontFaceCCW); in setBlendDepthRasterStates()
395 setStencilBackWriteMask(depthStencilState.stencilBackWritemask, frontFaceCCW); in setBlendDepthRasterStates()
400 depthStencilState.stencilPassDepthPass, frontFaceCCW); in setBlendDepthRasterStates()
405 depthStencilState.stencilBackPassDepthPass, frontFaceCCW); in setBlendDepthRasterStates()
583 bool frontFaceCCW) in setStencilOpsFront() argument
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DStateManager9.h98 bool frontFaceCCW);
102 bool frontFaceCCW);
103 void setStencilBackWriteMask(GLuint stencilBackWriteMask, bool frontFaceCCW);
110 bool frontFaceCCW,
115 bool frontFaceCCW,
117 void setStencilWriteMask(GLuint stencilWriteMask, bool frontFaceCCW);
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DPixelProcessor.hpp89 bool frontFaceCCW : 1; member
DPixelProcessor.cpp1054 state.frontFaceCCW = context->frontFacingCCW; in update()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp2857 bool frontFaceCCW = (mState.frontFace == GL_CCW); in applyState() local
2861 device->setCullMode(es2sw::ConvertCullMode(mState.cullMode, mState.frontFace), frontFaceCCW); in applyState()
2865 device->setCullMode(sw::CULL_NONE, frontFaceCCW); in applyState()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DPixelProgram.cpp87 face = As<Float4>(state.frontFaceCCW ? CmpNLT(face, Float4(0.0f)) : CmpLT(face, Float4(0.0f))); in setBuiltins()