Searched refs:hasBaseVertex (Results 1 – 4 of 4) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | Context11.cpp | 520 #define MULTI_DRAW_BLOCK(drawType, instanced, bvbi, hasDrawID, hasBaseVertex, hasBaseInstance) \ argument 528 ANGLE_SET_BASE_VERTEX_UNIFORM(hasBaseVertex)(baseVertices[drawID]); \ 686 const bool hasBaseVertex = programObject && programObject->hasBaseVertexUniform(); in multiDrawElementsInstancedBaseVertexBaseInstance() local 688 ResetBaseVertexBaseInstance resetUniforms(programObject, hasBaseVertex, hasBaseInstance); in multiDrawElementsInstancedBaseVertexBaseInstance() 692 if (hasBaseVertex) in multiDrawElementsInstancedBaseVertexBaseInstance() 717 if (hasBaseVertex) in multiDrawElementsInstancedBaseVertexBaseInstance()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
D | renderer_utils.cpp | 1025 #define MULTI_DRAW_BLOCK(drawType, instanced, bvbi, hasDrawID, hasBaseVertex, hasBaseInstance) \ argument 1034 ANGLE_SET_BASE_VERTEX_UNIFORM(hasBaseVertex)(baseVertices[drawID]); \ 1230 const bool hasBaseVertex = programObject && programObject->hasBaseVertexUniform(); in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral() local 1232 ResetBaseVertexBaseInstance resetUniforms(programObject, hasBaseVertex, hasBaseInstance); in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral() 1236 if (hasBaseVertex) in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral() 1261 if (hasBaseVertex) in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | DrawBaseVertexBaseInstanceTest.cpp | 399 void checkDrawResult(bool hasBaseVertex, bool oneColumn = false) in checkDrawResult() argument 413 useBaseVertexBuiltin() && hasBaseVertex && !oneColumn in checkDrawResult()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Context.cpp | 6562 const bool hasBaseVertex = programObject && programObject->hasBaseVertexUniform(); in drawElementsInstancedBaseVertexBaseInstance() local 6563 if (hasBaseVertex) in drawElementsInstancedBaseVertexBaseInstance() 6574 rx::ResetBaseVertexBaseInstance resetUniforms(programObject, hasBaseVertex, hasBaseInstance); in drawElementsInstancedBaseVertexBaseInstance()
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