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Searched refs:nextUniqueId (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
DSymbolTable.cpp203 symbol->setUniqueId(nextUniqueId()); in insert()
213 function->setUniqueId(nextUniqueId()); in insertUnmangled()
DSymbolTable.h216 static int nextUniqueId() in nextUniqueId() function
DParseHelper.cpp2977 structure->setUniqueId(TSymbolTableLevel::nextUniqueId()); in addStructure()
DOutputASM.cpp223 …Temporary(OutputASM *assembler) : TIntermSymbol(TSymbolTableLevel::nextUniqueId(), "tmp", TType(Eb… in Temporary()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DSymbol.cpp41 mUniqueId(symbolTable->nextUniqueId()), in TSymbol()
58 mUniqueId(symbolTable->nextUniqueId()), in TSymbol()
DSymbolTable.h316 const TSymbolUniqueId nextUniqueId() { return TSymbolUniqueId(this); } in nextUniqueId() function
DTranslatorVulkan.cpp293 new TVariable(symbolTable->nextUniqueId(), ImmutableString("ANGLEBoundingBox"), in ReplaceGLBoundingBoxWithGlobal()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_util/
DDriverUniform.cpp159 new TVariable(symbolTable->nextUniqueId(), kEmptyImmutableString, SymbolType::Empty, in addGraphicsDriverUniformsToShader()