Searched refs:nextUniqueId (Results 1 – 8 of 8) sorted by relevance
203 symbol->setUniqueId(nextUniqueId()); in insert()213 function->setUniqueId(nextUniqueId()); in insertUnmangled()
216 static int nextUniqueId() in nextUniqueId() function
2977 structure->setUniqueId(TSymbolTableLevel::nextUniqueId()); in addStructure()
223 …Temporary(OutputASM *assembler) : TIntermSymbol(TSymbolTableLevel::nextUniqueId(), "tmp", TType(Eb… in Temporary()
41 mUniqueId(symbolTable->nextUniqueId()), in TSymbol()58 mUniqueId(symbolTable->nextUniqueId()), in TSymbol()
316 const TSymbolUniqueId nextUniqueId() { return TSymbolUniqueId(this); } in nextUniqueId() function
293 new TVariable(symbolTable->nextUniqueId(), ImmutableString("ANGLEBoundingBox"), in ReplaceGLBoundingBoxWithGlobal()
159 new TVariable(symbolTable->nextUniqueId(), kEmptyImmutableString, SymbolType::Empty, in addGraphicsDriverUniformsToShader()