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Searched refs:nr_variants (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_vs.c152 for (i = 0; i < dvs->nr_variants; i++) in draw_delete_vertex_shader()
155 dvs->nr_variants = 0; in draw_delete_vertex_shader()
207 for (i = 0; i < vs->nr_variants; i++) in draw_vs_lookup_variant()
219 if (vs->nr_variants < ARRAY_SIZE(vs->variant)) { in draw_vs_lookup_variant()
220 vs->variant[vs->nr_variants++] = variant; in draw_vs_lookup_variant()
Ddraw_vs.h124 unsigned nr_variants; member
Ddraw_pt_fetch_shade_pipeline_llvm.c370 if (llvm->nr_variants >= DRAW_MAX_SHADER_VARIANTS) { in llvm_middle_end_prepare()
373 shader->variants_cached, llvm->nr_variants); in llvm_middle_end_prepare()
397 llvm->nr_variants++; in llvm_middle_end_prepare()
Ddraw_llvm.h850 int nr_variants; member
Ddraw_llvm.c790 llvm->nr_variants = 0; in draw_llvm_create()
2671 variant->shader->variants_cached, llvm->nr_variants); in draw_llvm_destroy_variant()
2679 llvm->nr_variants--; in draw_llvm_destroy_variant()
/third_party/mesa3d/src/gallium/drivers/panfrost/
Dpan_cmdstream.c4556 unsigned nr_variants = secondary_enable ? 3 : vs ? 2 : 1; in prepare_shader()
4558 nr_variants, in prepare_shader()