Searched refs:point_sprite_mask (Results 1 – 10 of 10) sorted by relevance
242 c->fs_key->point_sprite_mask)) { in vc4_nir_lower_fs_input()
338 uint32_t point_sprite_mask; member
1581 c->fs_key->point_sprite_mask)) { in ntq_setup_inputs()2724 key->point_sprite_mask = in vc4_update_compiled_fs()
355 c->fs_key->point_sprite_mask)) { in v3d_nir_lower_fragment_input()
442 uint32_t point_sprite_mask; member
2345 c->fs_key->point_sprite_mask)) { in program_reads_point_coord()2428 c->fs_key->point_sprite_mask)) { in ntq_setup_fs_inputs()
620 key->point_sprite_mask = in v3d_update_compiled_fs()
2411 uint16_t point_sprite_mask, in panfrost_emit_varying() argument2423 if (util_varying_is_point_coord(loc, point_sprite_mask)) { in panfrost_emit_varying()
1238 key->point_sprite_mask = 0; in pipeline_populate_v3d_fs_key()
2552 - v3dv: fix comment for point_sprite_mask filed in shader key