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Searched refs:samplerIndex (Results 1 – 23 of 23) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DPipelineLayoutGL.cpp26 GLuint samplerIndex = 0; in PipelineLayout() local
57 mIndexInfo[group][bindingIndex] = samplerIndex; in PipelineLayout()
58 samplerIndex++; in PipelineLayout()
75 mNumSamplers = samplerIndex; in PipelineLayout()
DPipelineGL.cpp175 GLuint samplerIndex = indices[combined.samplerLocation.group][bindingIndex]; in InitializeBase() local
176 mUnitsForSamplers[samplerIndex].push_back({textureUnit, shouldUseFiltering}); in InitializeBase()
DCommandBufferGL.cpp284 GLuint samplerIndex = indices[bindingIndex]; in ApplyBindGroup() local
287 mPipeline->GetTextureUnitsForSampler(samplerIndex)) { in ApplyBindGroup()
/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/
DPipelineLayoutMTL.mm34 uint32_t samplerIndex = 0;
55 mIndexInfo[stage][group][bindingIndex] = samplerIndex;
56 samplerIndex++;
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp291 GLint Program::getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex) in getSamplerMapping() argument
298 ASSERT(samplerIndex < sizeof(samplersPS) / sizeof(samplersPS[0])); in getSamplerMapping()
300 if(samplersPS[samplerIndex].active) in getSamplerMapping()
302 logicalTextureUnit = samplersPS[samplerIndex].logicalTextureUnit; in getSamplerMapping()
306 ASSERT(samplerIndex < sizeof(samplersVS) / sizeof(samplersVS[0])); in getSamplerMapping()
308 if(samplersVS[samplerIndex].active) in getSamplerMapping()
310 logicalTextureUnit = samplersVS[samplerIndex].logicalTextureUnit; in getSamplerMapping()
325 TextureType Program::getSamplerTextureType(sw::SamplerType type, unsigned int samplerIndex) in getSamplerTextureType() argument
330 ASSERT(samplerIndex < sizeof(samplersPS)/sizeof(samplersPS[0])); in getSamplerTextureType()
331 ASSERT(samplersPS[samplerIndex].active); in getSamplerTextureType()
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DContext.cpp3151 for(int samplerIndex = 0; samplerIndex < samplerCount; samplerIndex++) in applyTextures() local
3153 …int textureUnit = programObject->getSamplerMapping(samplerType, samplerIndex); // OpenGL texture… in applyTextures()
3157 TextureType textureType = programObject->getSamplerTextureType(samplerType, samplerIndex); in applyTextures()
3201 device->setAddressingModeU(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapS)); in applyTextures()
3202 device->setAddressingModeV(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapT)); in applyTextures()
3203 device->setAddressingModeW(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapR)); in applyTextures()
3204 … device->setCompareFunc(samplerType, samplerIndex, es2sw::ConvertCompareFunc(compFunc, compMode)); in applyTextures()
3205 device->setSwizzleR(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleR)); in applyTextures()
3206 device->setSwizzleG(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleG)); in applyTextures()
3207 device->setSwizzleB(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleB)); in applyTextures()
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DProgram.h139 GLint getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex);
140 TextureType getSamplerTextureType(sw::SamplerType type, unsigned int samplerIndex);
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassFragmentDensityMapTests.cpp1288 for (deUint32 samplerIndex = 0; samplerIndex < m_testParams.samplersCount; ++samplerIndex) in initPrograms() local
1290 parameters["BINDING"] = std::to_string(samplerIndex); in initPrograms()
1574 for (deUint32 samplerIndex = 0; samplerIndex < testParams.samplersCount; ++samplerIndex) in FragmentDensityMapTestInstance() local
1675 for (deUint32 samplerIndex = 0; samplerIndex < testParams.samplersCount; ++samplerIndex) in FragmentDensityMapTestInstance() local
1677 …YPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, &(*m_colorSamplers[samplerIndex]).get()); in FragmentDensityMapTestInstance()
1678 descriptorPoolBuilder.addType(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, samplerIndex + 1u); in FragmentDensityMapTestInstance()
1700 for (deUint32 samplerIndex = 0; samplerIndex < testParams.samplersCount; ++samplerIndex) in FragmentDensityMapTestInstance() local
1701 …tOutputSubsampledImage, DescriptorSetUpdateBuilder::Location::binding(samplerIndex), VK_DESCRIPTOR… in FragmentDensityMapTestInstance()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp746 unsigned int samplerIndex, in getSamplerMapping() argument
753 ASSERT(samplerIndex < static_cast<unsigned int>(caps.maxShaderTextureImageUnits[type])); in getSamplerMapping()
756 if (samplerIndex < samplers.size() && samplers[samplerIndex].active) in getSamplerMapping()
758 logicalTextureUnit = samplers[samplerIndex].logicalTextureUnit; in getSamplerMapping()
772 unsigned int samplerIndex) const in getSamplerTextureType()
777 ASSERT(samplerIndex < samplers.size()); in getSamplerTextureType()
778 ASSERT(samplers[samplerIndex].active); in getSamplerTextureType()
780 return samplers[samplerIndex].textureType; in getSamplerTextureType()
818 unsigned int samplerIndex = firstIndex + i; in updateSamplerMapping() local
820 if (samplerIndex < samplers.size()) in updateSamplerMapping()
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DProgramD3D.h187 unsigned int samplerIndex,
189 gl::TextureType getSamplerTextureType(gl::ShaderType type, unsigned int samplerIndex) const;
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgramExecutable.cpp457 for (size_t samplerIndex = 0; samplerIndex < samplerCount; ++samplerIndex) in load() local
776 for (uint32_t samplerIndex = 0; samplerIndex < samplerBindings.size(); ++samplerIndex) in updateActiveSamplers() local
778 const SamplerBinding &samplerBinding = samplerBindings[samplerIndex]; in updateActiveSamplers()
779 uint32_t uniformIndex = programState.getUniformIndexFromSamplerIndex(samplerIndex); in updateActiveSamplers()
DProgram.cpp1292 GLuint ProgramState::getUniformIndexFromSamplerIndex(GLuint samplerIndex) const in getUniformIndexFromSamplerIndex()
1294 ASSERT(samplerIndex < mExecutable->mSamplerUniformRange.length()); in getUniformIndexFromSamplerIndex()
1295 return samplerIndex + mExecutable->mSamplerUniformRange.low(); in getUniformIndexFromSamplerIndex()
2927 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(uniformLocation.index); in getSamplerUniformBinding() local
2929 mState.mExecutable->mSamplerBindings[samplerIndex].boundTextureUnits; in getSamplerUniformBinding()
3671 for (unsigned int samplerIndex : mState.mExecutable->getSamplerUniformRange()) in linkSamplerAndImageBindings() local
3673 const auto &samplerUniform = mState.mExecutable->getUniforms()[samplerIndex]; in linkSamplerAndImageBindings()
3989 for (unsigned int samplerIndex : mState.mExecutable->getSamplerUniformRange()) in setUniformValuesFromBindingQualifiers() local
3991 const auto &samplerUniform = mState.mExecutable->getUniforms()[samplerIndex]; in setUniformValuesFromBindingQualifiers()
4028 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(locationInfo.index); in updateSamplerUniform() local
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DState.cpp3420 for (size_t samplerIndex : mDirtySamplers) in syncSamplers() local
3422 BindingPointer<Sampler> &sampler = mSamplers[samplerIndex]; in syncSamplers()
3611 void State::setSamplerDirty(size_t samplerIndex) in setSamplerDirty() argument
3614 mDirtySamplers.set(samplerIndex); in setSamplerDirty()
DProgram.h311 GLuint getUniformIndexFromSamplerIndex(GLuint samplerIndex) const;
DState.h740 void setSamplerDirty(size_t samplerIndex);
DContext.cpp430 for (angle::SubjectIndex samplerIndex = kSampler0SubjectIndex; in Context() local
431 samplerIndex < kSamplerMaxSubjectIndex; ++samplerIndex) in Context()
433 mSamplerObserverBindings.emplace_back(this, samplerIndex); in Context()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp3222 for (unsigned int samplerIndex = samplerRange.low(); samplerIndex < samplerRange.high(); in applyTextures() local
3223 samplerIndex++) in applyTextures()
3225 GLint textureUnit = programD3D->getSamplerMapping(shaderType, samplerIndex, caps); in applyTextures()
3237 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, texture, samplerState)); in applyTextures()
3238 ANGLE_TRY(setTexture(context, shaderType, samplerIndex, texture)); in applyTextures()
3243 programD3D->getSamplerTextureType(shaderType, samplerIndex); in applyTextures()
3249 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, incompleteTexture, in applyTextures()
3251 ANGLE_TRY(setTexture(context, shaderType, samplerIndex, incompleteTexture)); in applyTextures()
3261 for (int samplerIndex = samplerRange.high(); samplerIndex < samplerCount; samplerIndex++) in applyTextures() local
3263 ANGLE_TRY(setTexture(context, shaderType, samplerIndex, nullptr)); in applyTextures()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp559 unsigned int samplerIndex, in onSamplerChange() argument
564 if (updateSamplerMetadata(&mShaderSamplerMetadata[shaderType][samplerIndex], texture, in onSamplerChange()
2775 for (unsigned int samplerIndex = samplerRange.low(); samplerIndex < samplerRange.high(); in applyTexturesForSRVs() local
2776 samplerIndex++) in applyTexturesForSRVs()
2778 GLint textureUnit = mProgramD3D->getSamplerMapping(shaderType, samplerIndex, caps); in applyTexturesForSRVs()
2790 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, texture, samplerState)); in applyTexturesForSRVs()
2792 setTextureForSampler(context, shaderType, samplerIndex, texture, samplerState)); in applyTexturesForSRVs()
2797 mProgramD3D->getSamplerTextureType(shaderType, samplerIndex); in applyTexturesForSRVs()
2803 ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, incompleteTexture, in applyTexturesForSRVs()
2805 ANGLE_TRY(setTextureForSampler(context, shaderType, samplerIndex, incompleteTexture, in applyTexturesForSRVs()
DStateManager11.h50 unsigned int samplerIndex,
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DPixelProgram.hpp67 …Vector4f sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &ds…
DPixelProgram.cpp782 …Vector4f PixelProgram::sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx… in sampleTexture() argument
788 Pointer<Byte> texture = data + OFFSET(DrawData, mipmap) + samplerIndex * sizeof(Texture); in sampleTexture()
789 …Vector4f c = SamplerCore(constants, state.sampler[samplerIndex]).sampleTexture(texture, uvwq.x, uv… in sampleTexture()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp2482 for (size_t samplerIndex = 0; samplerIndex < samplers.size(); ++samplerIndex) in syncSamplersState() local
2484 const gl::Sampler *sampler = samplers[samplerIndex].get(); in syncSamplersState()
2488 bindSampler(samplerIndex, samplerGL->getSamplerID()); in syncSamplersState()
2492 bindSampler(samplerIndex, 0); in syncSamplersState()
DProgramGL.cpp1090 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(locationRef.index); in markUnusedUniformLocations() local
1091 gl::SamplerBinding &samplerBinding = (*samplerBindings)[samplerIndex]; in markUnusedUniformLocations()