Searched refs:updateSamplerUniform (Results 1 – 2 of 2) sorted by relevance
834 void updateSamplerUniform(Context *context,
2694 updateSamplerUniform(context, locationInfo, clampedCount, v); in setUniform1iv()4022 void Program::updateSamplerUniform(Context *context, in updateSamplerUniform() function in gl::Program