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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp266 std::string vertexHLSL(sourceShader); in generateVertexShaderForInputLayout() local
269 angle::ReplaceSubstring(&vertexHLSL, VERTEX_ATTRIBUTE_STUB_STRING, structStream.str()); in generateVertexShaderForInputLayout()
272 return vertexHLSL; in generateVertexShaderForInputLayout()