/third_party/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_vs.c | 60 struct draw_vertex_shader *vs = NULL; in draw_create_vertex_shader() local 79 vs = draw_create_vs_llvm(draw, &state); in draw_create_vertex_shader() 83 if (!vs) { in draw_create_vertex_shader() 84 vs = draw_create_vs_exec( draw, &state ); in draw_create_vertex_shader() 87 if (vs) in draw_create_vertex_shader() 91 vs->position_output = -1; in draw_create_vertex_shader() 92 for (i = 0; i < vs->info.num_outputs; i++) { in draw_create_vertex_shader() 93 if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION && in draw_create_vertex_shader() 94 vs->info.output_semantic_index[i] == 0) in draw_create_vertex_shader() 95 vs->position_output = i; in draw_create_vertex_shader() [all …]
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D | draw_vs_llvm.c | 89 struct llvm_vertex_shader *vs = CALLOC_STRUCT( llvm_vertex_shader ); in draw_create_vs_llvm() local 91 if (!vs) in draw_create_vs_llvm() 95 vs->base.state.ir.nir = state->ir.nir; in draw_create_vs_llvm() 99 nir_tgsi_scan_shader(state->ir.nir, &vs->base.info, true); in draw_create_vs_llvm() 102 vs->base.state.tokens = tgsi_dup_tokens(state->tokens); in draw_create_vs_llvm() 103 if (!vs->base.state.tokens) { in draw_create_vs_llvm() 104 FREE(vs); in draw_create_vs_llvm() 108 tgsi_scan_shader(state->tokens, &vs->base.info); in draw_create_vs_llvm() 111 vs->variant_key_size = in draw_create_vs_llvm() 113 vs->base.info.file_max[TGSI_FILE_INPUT]+1, in draw_create_vs_llvm() [all …]
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D | draw_vs_exec.c | 57 exec_vertex_shader(struct draw_vertex_shader *vs) in exec_vertex_shader() argument 59 return (struct exec_vertex_shader *)vs; in exec_vertex_shader() 78 draw->vs.tgsi.sampler, in vs_exec_prepare() 79 draw->vs.tgsi.image, in vs_exec_prepare() 80 draw->vs.tgsi.buffer); in vs_exec_prepare() 222 struct exec_vertex_shader *vs = CALLOC_STRUCT(exec_vertex_shader); in draw_create_vs_exec() local 224 if (!vs) in draw_create_vs_exec() 228 vs->base.state.type = PIPE_SHADER_IR_TGSI; in draw_create_vs_exec() 229 vs->base.state.tokens = nir_to_tgsi(state->ir.nir, draw->pipe->screen); in draw_create_vs_exec() 232 vs->base.state.type = state->type; in draw_create_vs_exec() [all …]
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/third_party/ffmpeg/libavformat/ |
D | hlsenc.c | 347 static void write_codec_attr(AVStream *st, VariantStream *vs) in write_codec_attr() argument 349 int codec_strlen = strlen(vs->codec_attr); in write_codec_attr() 354 if (vs->attr_status == CODEC_ATTRIBUTE_WILL_NOT_BE_WRITTEN) in write_codec_attr() 425 if (!av_stristr(vs->codec_attr, attr)) { in write_codec_attr() 426 snprintf(vs->codec_attr + codec_strlen, in write_codec_attr() 427 sizeof(vs->codec_attr) - codec_strlen, in write_codec_attr() 433 vs->codec_attr[0] = '\0'; in write_codec_attr() 434 vs->attr_status = CODEC_ATTRIBUTE_WILL_NOT_BE_WRITTEN; in write_codec_attr() 536 static int flush_dynbuf(VariantStream *vs, int *range_length) in flush_dynbuf() argument 538 AVFormatContext *ctx = vs->avf; in flush_dynbuf() [all …]
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D | vapoursynth.c | 82 VSContext *vs = s->priv_data; in read_close_vs() local 84 if (vs->outnode) in read_close_vs() 85 vs->vsapi->freeNode(vs->outnode); in read_close_vs() 87 av_buffer_unref(&vs->vss_state); in read_close_vs() 89 vs->vsapi = NULL; in read_close_vs() 90 vs->vscore = NULL; in read_close_vs() 91 vs->outnode = NULL; in read_close_vs() 174 VSContext *vs = s->priv_data; in read_header_vs() local 188 vs->vss_state = av_buffer_create(NULL, 0, free_vss_state, vss_state, 0); in read_header_vs() 189 if (!vs->vss_state) { in read_header_vs() [all …]
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/third_party/mesa3d/src/gallium/drivers/svga/ |
D | svga_pipe_vs.c | 48 struct svga_vertex_shader *vs; in svga_create_vs_state() local 52 vs = (struct svga_vertex_shader *) in svga_create_vs_state() 55 if (!vs) in svga_create_vs_state() 58 vs->base.get_dummy_shader = svga_get_compiled_dummy_vertex_shader; in svga_create_vs_state() 68 tmp2.tokens = vs->base.tokens; in svga_create_vs_state() 69 vs->draw_shader = draw_create_vertex_shader(svga->swtnl.draw, &tmp2); in svga_create_vs_state() 74 return vs; in svga_create_vs_state() 81 struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader; in svga_bind_vs_state() local 84 if (vs == svga->curr.vs) in svga_bind_vs_state() 92 if (svga->curr.vs != NULL && svga->curr.vs->gs != NULL) in svga_bind_vs_state() [all …]
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D | svga_state_vs.c | 82 struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader; in svga_get_compiled_dummy_vertex_shader() local 90 FREE((void *) vs->base.tokens); in svga_get_compiled_dummy_vertex_shader() 91 vs->base.tokens = dummy; in svga_get_compiled_dummy_vertex_shader() 93 svga_tgsi_scan_shader(&vs->base); in svga_get_compiled_dummy_vertex_shader() 105 struct svga_vertex_shader *vs = svga->curr.vs; in make_vs_key() local 111 key->vs.passthrough = 1; in make_vs_key() 112 key->vs.undo_viewport = 1; in make_vs_key() 117 key->vs.need_vertex_id_bias = 1; in make_vs_key() 121 key->vs.need_prescale = svga->state.hw_clear.prescale[0].enabled && in make_vs_key() 126 key->vs.allow_psiz = svga->curr.rast->templ.point_size_per_vertex; in make_vs_key() [all …]
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/third_party/vk-gl-cts/android/cts/master/vk-master/ |
D | fragment-shading-rate.txt | 1 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples1.vs 2 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples2.vs 3 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples4.vs 4 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples8.vs 5 …ragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples16.vs 6 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples1.vs 7 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples2.vs 8 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples4.vs 9 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples8.vs 10 …ragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples16.vs [all …]
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/third_party/vk-gl-cts/external/vulkancts/mustpass/master/vk-default/ |
D | fragment-shading-rate.txt | 1 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples1.vs 2 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples2.vs 3 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples4.vs 4 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples8.vs 5 …ragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples16.vs 6 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples1.vs 7 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples2.vs 8 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples4.vs 9 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples8.vs 10 …ragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples16.vs [all …]
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/third_party/skia/third_party/externals/swiftshader/tests/regres/testlists/vk-default/ |
D | fragment-shading-rate.txt | 1 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples1.vs 2 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples2.vs 3 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples4.vs 4 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples8.vs 5 …ragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples16.vs 6 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples1.vs 7 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples2.vs 8 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples4.vs 9 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples8.vs 10 …ragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples16.vs [all …]
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/third_party/vk-gl-cts/android/cts/master/vk-master-2021-03-01/ |
D | fragment-shading-rate.txt | 1 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples1.vs 2 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples2.vs 3 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples4.vs 4 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples8.vs 5 …ragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.1x1.samples16.vs 6 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples1.vs 7 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples2.vs 8 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples4.vs 9 …fragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples8.vs 10 …ragment_shading_rate.renderpass2.basic.dynamic.noattachment.noshaderrate.keep.keep.4x4.samples16.vs [all …]
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/third_party/mksh/ |
D | edit.c | 3567 static struct edstate *vs; /* current Vi editing mode state */ variable 3631 vs = &ebuf; in x_vi() 3682 if (vs->linelen == 0) { in x_vi() 3699 if (c == -1 || (ssize_t)LINE <= vs->linelen) in x_vi() 3702 if (vs->cbuf != buf) in x_vi() 3703 memcpy(buf, vs->cbuf, vs->linelen); in x_vi() 3705 buf[vs->linelen++] = '\n'; in x_vi() 3707 return (vs->linelen); in x_vi() 3748 vs->cursor--; in vi_hook() 3770 vs->cursor = 0; in vi_hook() [all …]
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/third_party/vixl/test/aarch32/ |
D | test-assembler-cond-rdlow-operand-imm8-in-it-block-t32.cc | 110 {{vs, r3, 135}, true, vs, "vs r3 135", "vs_r3_135"}, 123 {{vs, r2, 252}, true, vs, "vs r2 252", "vs_r2_252"}, 186 {{vs, r4, 250}, true, vs, "vs r4 250", "vs_r4_250"}, 190 {{vs, r5, 70}, true, vs, "vs r5 70", "vs_r5_70"}, 191 {{vs, r4, 51}, true, vs, "vs r4 51", "vs_r4_51"}, 192 {{vs, r3, 176}, true, vs, "vs r3 176", "vs_r3_176"}, 219 {{vs, r3, 113}, true, vs, "vs r3 113", "vs_r3_113"}, 235 {{vs, r1, 14}, true, vs, "vs r1 14", "vs_r1_14"}, 247 {{vs, r7, 252}, true, vs, "vs r7 252", "vs_r7_252"}, 254 {{vs, r1, 138}, true, vs, "vs r1 138", "vs_r1_138"}, [all …]
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D | test-assembler-cond-rdlow-rnlow-operand-immediate-imm8-in-it-block-t32.cc | 107 {{vs, r5, r5, 195}, true, vs, "vs r5 r5 195", "vs_r5_r5_195"}, 114 {{vs, r3, r3, 101}, true, vs, "vs r3 r3 101", "vs_r3_r3_101"}, 116 {{vs, r0, r0, 53}, true, vs, "vs r0 r0 53", "vs_r0_r0_53"}, 129 {{vs, r1, r1, 98}, true, vs, "vs r1 r1 98", "vs_r1_r1_98"}, 136 {{vs, r7, r7, 220}, true, vs, "vs r7 r7 220", "vs_r7_r7_220"}, 150 {{vs, r7, r7, 194}, true, vs, "vs r7 r7 194", "vs_r7_r7_194"}, 160 {{vs, r4, r4, 142}, true, vs, "vs r4 r4 142", "vs_r4_r4_142"}, 170 {{vs, r1, r1, 192}, true, vs, "vs r1 r1 192", "vs_r1_r1_192"}, 192 {{vs, r6, r6, 79}, true, vs, "vs r6 r6 79", "vs_r6_r6_79"}, 194 {{vs, r0, r0, 157}, true, vs, "vs r0 r0 157", "vs_r0_r0_157"}, [all …]
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D | test-assembler-cond-rd-operand-rn-in-it-block-t32.cc | 1446 {{vs, r0, r0}, true, vs, "vs r0 r0", "vs_r0_r0"}, 1447 {{vs, r0, r1}, true, vs, "vs r0 r1", "vs_r0_r1"}, 1448 {{vs, r0, r2}, true, vs, "vs r0 r2", "vs_r0_r2"}, 1449 {{vs, r0, r3}, true, vs, "vs r0 r3", "vs_r0_r3"}, 1450 {{vs, r0, r4}, true, vs, "vs r0 r4", "vs_r0_r4"}, 1451 {{vs, r0, r5}, true, vs, "vs r0 r5", "vs_r0_r5"}, 1452 {{vs, r0, r6}, true, vs, "vs r0 r6", "vs_r0_r6"}, 1453 {{vs, r0, r7}, true, vs, "vs r0 r7", "vs_r0_r7"}, 1454 {{vs, r0, r8}, true, vs, "vs r0 r8", "vs_r0_r8"}, 1455 {{vs, r0, r9}, true, vs, "vs r0 r9", "vs_r0_r9"}, [all …]
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D | test-assembler-cond-rd-operand-rn-low-registers-in-it-block-t32.cc | 479 {{vs, r0, r0}, true, vs, "vs r0 r0", "vs_r0_r0"}, 480 {{vs, r0, r1}, true, vs, "vs r0 r1", "vs_r0_r1"}, 481 {{vs, r0, r2}, true, vs, "vs r0 r2", "vs_r0_r2"}, 482 {{vs, r0, r3}, true, vs, "vs r0 r3", "vs_r0_r3"}, 483 {{vs, r0, r4}, true, vs, "vs r0 r4", "vs_r0_r4"}, 484 {{vs, r0, r5}, true, vs, "vs r0 r5", "vs_r0_r5"}, 485 {{vs, r0, r6}, true, vs, "vs r0 r6", "vs_r0_r6"}, 486 {{vs, r0, r7}, true, vs, "vs r0 r7", "vs_r0_r7"}, 487 {{vs, r1, r0}, true, vs, "vs r1 r0", "vs_r1_r0"}, 488 {{vs, r1, r1}, true, vs, "vs r1 r1", "vs_r1_r1"}, [all …]
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D | test-assembler-cond-rdlow-rnlow-operand-immediate-zero-in-it-block-t32.cc | 479 {{vs, r0, r0, 0}, true, vs, "vs r0 r0 0", "vs_r0_r0_0"}, 480 {{vs, r0, r1, 0}, true, vs, "vs r0 r1 0", "vs_r0_r1_0"}, 481 {{vs, r0, r2, 0}, true, vs, "vs r0 r2 0", "vs_r0_r2_0"}, 482 {{vs, r0, r3, 0}, true, vs, "vs r0 r3 0", "vs_r0_r3_0"}, 483 {{vs, r0, r4, 0}, true, vs, "vs r0 r4 0", "vs_r0_r4_0"}, 484 {{vs, r0, r5, 0}, true, vs, "vs r0 r5 0", "vs_r0_r5_0"}, 485 {{vs, r0, r6, 0}, true, vs, "vs r0 r6 0", "vs_r0_r6_0"}, 486 {{vs, r0, r7, 0}, true, vs, "vs r0 r7 0", "vs_r0_r7_0"}, 487 {{vs, r1, r0, 0}, true, vs, "vs r1 r0 0", "vs_r1_r0_0"}, 488 {{vs, r1, r1, 0}, true, vs, "vs r1 r1 0", "vs_r1_r1_0"}, [all …]
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D | test-assembler-cond-rdlow-rnlow-operand-immediate-imm3-in-it-block-t32.cc | 102 {{vs, r5, r6, 7}, true, vs, "vs r5 r6 7", "vs_r5_r6_7"}, 167 {{vs, r7, r4, 2}, true, vs, "vs r7 r4 2", "vs_r7_r4_2"}, 178 {{vs, r4, r6, 7}, true, vs, "vs r4 r6 7", "vs_r4_r6_7"}, 187 {{vs, r2, r6, 0}, true, vs, "vs r2 r6 0", "vs_r2_r6_0"}, 202 {{vs, r0, r5, 7}, true, vs, "vs r0 r5 7", "vs_r0_r5_7"}, 205 {{vs, r0, r6, 1}, true, vs, "vs r0 r6 1", "vs_r0_r6_1"}, 209 {{vs, r1, r2, 4}, true, vs, "vs r1 r2 4", "vs_r1_r2_4"}, 213 {{vs, r6, r2, 6}, true, vs, "vs r6 r2 6", "vs_r6_r2_6"}, 225 {{vs, r7, r3, 2}, true, vs, "vs r7 r3 2", "vs_r7_r3_2"}, 237 {{vs, r4, r4, 4}, true, vs, "vs r4 r4 4", "vs_r4_r4_4"}, [all …]
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D | test-assembler-cond-rd-operand-rn-shift-amount-1to32-in-it-block-t32.cc | 123 {{vs, r5, r7, LSR, 5}, true, vs, "vs r5 r7 LSR 5", "vs_r5_r7_LSR_5"}, 159 {{vs, r4, r7, LSR, 8}, true, vs, "vs r4 r7 LSR 8", "vs_r4_r7_LSR_8"}, 164 {{vs, r6, r3, LSR, 16}, true, vs, "vs r6 r3 LSR 16", "vs_r6_r3_LSR_16"}, 173 {{vs, r7, r4, ASR, 16}, true, vs, "vs r7 r4 ASR 16", "vs_r7_r4_ASR_16"}, 186 {{vs, r6, r5, LSR, 14}, true, vs, "vs r6 r5 LSR 14", "vs_r6_r5_LSR_14"}, 204 {{vs, r6, r0, ASR, 8}, true, vs, "vs r6 r0 ASR 8", "vs_r6_r0_ASR_8"}, 205 {{vs, r3, r4, LSR, 8}, true, vs, "vs r3 r4 LSR 8", "vs_r3_r4_LSR_8"}, 226 {{vs, r2, r3, LSR, 28}, true, vs, "vs r2 r3 LSR 28", "vs_r2_r3_LSR_28"}, 229 {{vs, r6, r0, LSR, 5}, true, vs, "vs r6 r0 LSR 5", "vs_r6_r0_LSR_5"}, 234 {{vs, r1, r4, LSR, 27}, true, vs, "vs r1 r4 LSR 27", "vs_r1_r4_LSR_27"}, [all …]
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/third_party/mesa3d/src/gallium/drivers/r300/ |
D | r300_vs.c | 108 struct r300_vertex_shader_code * vs = c->UserData; in set_vertex_inputs_outputs() local 109 struct r300_shader_semantics* outputs = &vs->outputs; in set_vertex_inputs_outputs() 110 struct tgsi_shader_info* info = &vs->info; in set_vertex_inputs_outputs() 170 if (vs->wpos) in set_vertex_inputs_outputs() 175 struct r300_vertex_shader *vs) in r300_init_vs_outputs() argument 177 tgsi_scan_shader(vs->state.tokens, &vs->shader->info); in r300_init_vs_outputs() 178 r300_shader_read_vs_outputs(r300, &vs->shader->info, &vs->shader->outputs); in r300_init_vs_outputs() 187 struct r300_vertex_shader_code *vs = shader->shader; in r300_translate_vertex_shader() local 196 compiler.code = &vs->code; in r300_translate_vertex_shader() 197 compiler.UserData = vs; in r300_translate_vertex_shader() [all …]
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/third_party/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_state_vs.c | 46 struct draw_vertex_shader *vs; in llvmpipe_create_vs_state() local 48 vs = draw_create_vertex_shader(llvmpipe->draw, templ); in llvmpipe_create_vs_state() 49 if (!vs) { in llvmpipe_create_vs_state() 54 debug_printf("llvmpipe: Create vertex shader %p:\n", (void *) vs); in llvmpipe_create_vs_state() 58 return vs; in llvmpipe_create_vs_state() 66 struct draw_vertex_shader *vs = (struct draw_vertex_shader *)_vs; in llvmpipe_bind_vs_state() local 68 if (llvmpipe->vs == vs) in llvmpipe_bind_vs_state() 71 draw_bind_vertex_shader(llvmpipe->draw, vs); in llvmpipe_bind_vs_state() 73 llvmpipe->vs = vs; in llvmpipe_bind_vs_state() 83 struct draw_vertex_shader *vs = (struct draw_vertex_shader *)_vs; in llvmpipe_delete_vs_state() local [all …]
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/third_party/mesa3d/src/gallium/drivers/r300/compiler/ |
D | r3xx_vertprog_dump.c | 172 struct r300_vertex_program_code * vs = c->code; in r300_vertex_program_dump() local 173 unsigned instrcount = vs->length / 4; in r300_vertex_program_dump() 182 fprintf(stderr, "%d: op: 0x%08x", i, vs->body.d[offset]); in r300_vertex_program_dump() 183 r300_vs_op_dump(vs->body.d[offset]); in r300_vertex_program_dump() 186 fprintf(stderr, " src%i: 0x%08x", src, vs->body.d[offset+1+src]); in r300_vertex_program_dump() 187 r300_vs_src_dump(vs->body.d[offset+1+src]); in r300_vertex_program_dump() 191 fprintf(stderr, "Flow Control Ops: 0x%08x\n",vs->fc_ops); in r300_vertex_program_dump() 192 for(i = 0; i < vs->num_fc_ops; i++) { in r300_vertex_program_dump() 194 switch((vs->fc_ops >> (i * 2)) & 0x3 ) { in r300_vertex_program_dump() 203 vs->fc_op_addrs.r500[i].uw, in r300_vertex_program_dump() [all …]
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | MatrixTest.cpp | 87 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P() local 89 glShaderSource(vs, 1, sourceVsArray, nullptr); in TEST_P() 90 glCompileShader(vs); in TEST_P() 92 glGetShaderiv(vs, GL_COMPILE_STATUS, &compileResult); in TEST_P() 151 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P() local 153 glShaderSource(vs, 1, sourceVsArray, nullptr); in TEST_P() 154 glCompileShader(vs); in TEST_P() 156 glGetShaderiv(vs, GL_COMPILE_STATUS, &compileResult); in TEST_P() 217 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P() local 219 glShaderSource(vs, 1, sourceVsArray, nullptr); in TEST_P() [all …]
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/third_party/mesa3d/src/gallium/drivers/d3d12/ci/ |
D | d3d12-quick_gl.txt | 37 shaders/glsl-uniform-interstage-limits/1 vs, 520 fs: fail 38 shaders/glsl-uniform-interstage-limits/300 vs, 300 fs: fail 39 shaders/glsl-uniform-interstage-limits/350 vs, 350 fs: fail 40 shaders/glsl-uniform-interstage-limits/400 vs, 400 fs: fail 41 shaders/glsl-uniform-interstage-limits/520 vs, 1 fs: fail 603 spec/arb_gpu_shader5/texturegather/vs-r-0-float-2d: fail 604 spec/arb_gpu_shader5/texturegather/vs-r-0-float-2darray: fail 605 spec/arb_gpu_shader5/texturegather/vs-r-0-float-2drect: fail 606 spec/arb_gpu_shader5/texturegather/vs-r-0-float-cube: fail 607 spec/arb_gpu_shader5/texturegather/vs-r-0-float-cubearray: fail [all …]
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/third_party/mesa3d/src/gallium/frontends/nine/ |
D | vertexshader9.h | 88 NineVertexShader9_UpdateKey( struct NineVertexShader9 *vs, in NineVertexShader9_UpdateKey() argument 97 samplers_shadow &= vs->sampler_mask; in NineVertexShader9_UpdateKey() 100 if (vs->byte_code.version < 0x30) in NineVertexShader9_UpdateKey() 104 …if ((vs->const_int_slots > 0 || vs->const_bool_slots > 0) && context->inline_constants && !context… in NineVertexShader9_UpdateKey() 105 key |= ((uint64_t)nine_shader_constant_combination_key(&vs->c_combinations, in NineVertexShader9_UpdateKey() 106 vs->int_slots_used, in NineVertexShader9_UpdateKey() 107 vs->bool_slots_used, in NineVertexShader9_UpdateKey() 114 if (vs->point_size) { in NineVertexShader9_UpdateKey() 119 res = vs->last_key != key; in NineVertexShader9_UpdateKey() 121 vs->next_key = key; in NineVertexShader9_UpdateKey() [all …]
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