1'use strict' 2 3exports.byteLength = byteLength 4exports.toByteArray = toByteArray 5exports.fromByteArray = fromByteArray 6 7var lookup = [] 8var revLookup = [] 9var Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array 10 11var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/' 12for (var i = 0, len = code.length; i < len; ++i) { 13 lookup[i] = code[i] 14 revLookup[code.charCodeAt(i)] = i 15} 16 17// Support decoding URL-safe base64 strings, as Node.js does. 18// See: https://en.wikipedia.org/wiki/Base64#URL_applications 19revLookup['-'.charCodeAt(0)] = 62 20revLookup['_'.charCodeAt(0)] = 63 21 22function getLens (b64) { 23 var len = b64.length 24 25 if (len % 4 > 0) { 26 throw new Error('Invalid string. Length must be a multiple of 4') 27 } 28 29 // Trim off extra bytes after placeholder bytes are found 30 // See: https://github.com/beatgammit/base64-js/issues/42 31 var validLen = b64.indexOf('=') 32 if (validLen === -1) validLen = len 33 34 var placeHoldersLen = validLen === len 35 ? 0 36 : 4 - (validLen % 4) 37 38 return [validLen, placeHoldersLen] 39} 40 41// base64 is 4/3 + up to two characters of the original data 42function byteLength (b64) { 43 var lens = getLens(b64) 44 var validLen = lens[0] 45 var placeHoldersLen = lens[1] 46 return ((validLen + placeHoldersLen) * 3 / 4) - placeHoldersLen 47} 48 49function _byteLength (b64, validLen, placeHoldersLen) { 50 return ((validLen + placeHoldersLen) * 3 / 4) - placeHoldersLen 51} 52 53function toByteArray (b64) { 54 var tmp 55 var lens = getLens(b64) 56 var validLen = lens[0] 57 var placeHoldersLen = lens[1] 58 59 var arr = new Arr(_byteLength(b64, validLen, placeHoldersLen)) 60 61 var curByte = 0 62 63 // if there are placeholders, only get up to the last complete 4 chars 64 var len = placeHoldersLen > 0 65 ? validLen - 4 66 : validLen 67 68 var i 69 for (i = 0; i < len; i += 4) { 70 tmp = 71 (revLookup[b64.charCodeAt(i)] << 18) | 72 (revLookup[b64.charCodeAt(i + 1)] << 12) | 73 (revLookup[b64.charCodeAt(i + 2)] << 6) | 74 revLookup[b64.charCodeAt(i + 3)] 75 arr[curByte++] = (tmp >> 16) & 0xFF 76 arr[curByte++] = (tmp >> 8) & 0xFF 77 arr[curByte++] = tmp & 0xFF 78 } 79 80 if (placeHoldersLen === 2) { 81 tmp = 82 (revLookup[b64.charCodeAt(i)] << 2) | 83 (revLookup[b64.charCodeAt(i + 1)] >> 4) 84 arr[curByte++] = tmp & 0xFF 85 } 86 87 if (placeHoldersLen === 1) { 88 tmp = 89 (revLookup[b64.charCodeAt(i)] << 10) | 90 (revLookup[b64.charCodeAt(i + 1)] << 4) | 91 (revLookup[b64.charCodeAt(i + 2)] >> 2) 92 arr[curByte++] = (tmp >> 8) & 0xFF 93 arr[curByte++] = tmp & 0xFF 94 } 95 96 return arr 97} 98 99function tripletToBase64 (num) { 100 return lookup[num >> 18 & 0x3F] + 101 lookup[num >> 12 & 0x3F] + 102 lookup[num >> 6 & 0x3F] + 103 lookup[num & 0x3F] 104} 105 106function encodeChunk (uint8, start, end) { 107 var tmp 108 var output = [] 109 for (var i = start; i < end; i += 3) { 110 tmp = 111 ((uint8[i] << 16) & 0xFF0000) + 112 ((uint8[i + 1] << 8) & 0xFF00) + 113 (uint8[i + 2] & 0xFF) 114 output.push(tripletToBase64(tmp)) 115 } 116 return output.join('') 117} 118 119function fromByteArray (uint8) { 120 var tmp 121 var len = uint8.length 122 var extraBytes = len % 3 // if we have 1 byte left, pad 2 bytes 123 var parts = [] 124 var maxChunkLength = 16383 // must be multiple of 3 125 126 // go through the array every three bytes, we'll deal with trailing stuff later 127 for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) { 128 parts.push(encodeChunk(uint8, i, (i + maxChunkLength) > len2 ? len2 : (i + maxChunkLength))) 129 } 130 131 // pad the end with zeros, but make sure to not forget the extra bytes 132 if (extraBytes === 1) { 133 tmp = uint8[len - 1] 134 parts.push( 135 lookup[tmp >> 2] + 136 lookup[(tmp << 4) & 0x3F] + 137 '==' 138 ) 139 } else if (extraBytes === 2) { 140 tmp = (uint8[len - 2] << 8) + uint8[len - 1] 141 parts.push( 142 lookup[tmp >> 10] + 143 lookup[(tmp >> 4) & 0x3F] + 144 lookup[(tmp << 2) & 0x3F] + 145 '=' 146 ) 147 } 148 149 return parts.join('') 150} 151