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1// Adds compile-time JS functions to augment the CanvasKit interface.
2// Specifically, anything that should only be on the GPU version of canvaskit.
3// Functions in this file are supplemented by cpu.js.
4(function(CanvasKit){
5    CanvasKit._extraInitializations = CanvasKit._extraInitializations || [];
6    CanvasKit._extraInitializations.push(function() {
7      function get(obj, attr, defaultValue) {
8        if (obj && obj.hasOwnProperty(attr)) {
9          return obj[attr];
10        }
11        return defaultValue;
12      }
13
14      CanvasKit.GetWebGLContext = function(canvas, attrs) {
15        if (!canvas) {
16          throw 'null canvas passed into makeWebGLContext';
17        }
18        var contextAttributes = {
19          'alpha': get(attrs, 'alpha', 1),
20          'depth': get(attrs, 'depth', 1),
21          'stencil': get(attrs, 'stencil', 8),
22          'antialias': get(attrs, 'antialias', 0),
23          'premultipliedAlpha': get(attrs, 'premultipliedAlpha', 1),
24          'preserveDrawingBuffer': get(attrs, 'preserveDrawingBuffer', 0),
25          'preferLowPowerToHighPerformance': get(attrs, 'preferLowPowerToHighPerformance', 0),
26          'failIfMajorPerformanceCaveat': get(attrs, 'failIfMajorPerformanceCaveat', 0),
27          'enableExtensionsByDefault': get(attrs, 'enableExtensionsByDefault', 1),
28          'explicitSwapControl': get(attrs, 'explicitSwapControl', 0),
29          'renderViaOffscreenBackBuffer': get(attrs, 'renderViaOffscreenBackBuffer', 0),
30        };
31
32        if (attrs && attrs['majorVersion']) {
33          contextAttributes['majorVersion'] = attrs['majorVersion']
34        } else {
35          // Default to WebGL 2 if available and not specified.
36          contextAttributes['majorVersion'] = (typeof WebGL2RenderingContext !== 'undefined') ? 2 : 1;
37        }
38
39        // This check is from the emscripten version
40        if (contextAttributes['explicitSwapControl']) {
41          throw 'explicitSwapControl is not supported';
42        }
43        // Creates a WebGL context and sets it to be the current context.
44        // These functions are defined in emscripten's library_webgl.js
45        var handle = GL.createContext(canvas, contextAttributes);
46        if (!handle) {
47          return 0;
48        }
49        GL.makeContextCurrent(handle);
50        return handle;
51      };
52
53      CanvasKit.deleteContext = function(handle) {
54        GL.deleteContext(handle);
55      };
56
57      CanvasKit._setTextureCleanup({
58        'deleteTexture': function(webglHandle, texHandle) {
59          var tex = GL.textures[texHandle];
60          if (tex) {
61            GL.getContext(webglHandle).GLctx.deleteTexture(tex);
62          }
63          GL.textures[texHandle] = null;
64        },
65      });
66
67      CanvasKit.MakeGrContext = function(ctx) {
68        // Make sure we are pointing at the right WebGL context.
69        if (!this.setCurrentContext(ctx)) {
70          return null;
71        }
72        var grCtx = this._MakeGrContext();
73        if (!grCtx) {
74          return null;
75        }
76        // This context is an index into the emscripten-provided GL wrapper.
77        grCtx._context = ctx;
78        return grCtx;
79      }
80
81      CanvasKit.MakeOnScreenGLSurface = function(grCtx, w, h, colorspace) {
82        var surface = this._MakeOnScreenGLSurface(grCtx, w, h, colorspace);
83        if (!surface) {
84          return null;
85        }
86        surface._context = grCtx._context;
87        return surface;
88      }
89
90      CanvasKit.MakeRenderTarget = function(grCtx, w, h) {
91        var surface = this._MakeRenderTargetWH(grCtx, w, h);
92        if (!surface) {
93          return null;
94        }
95        surface._context = grCtx._context;
96        return surface;
97      }
98
99      CanvasKit.MakeRenderTarget = function(grCtx, imageInfo) {
100        var surface = this._MakeRenderTargetII(grCtx, imageInfo);
101        if (!surface) {
102          return null;
103        }
104        surface._context = grCtx._context;
105        return surface;
106      }
107
108      // idOrElement can be of types:
109      //  - String - in which case it is interpreted as an id of a
110      //          canvas element.
111      //  - HTMLCanvasElement - in which the provided canvas element will
112      //          be used directly.
113      // colorSpace - sk_sp<ColorSpace> - one of the supported color spaces:
114      //          CanvasKit.ColorSpace.SRGB
115      //          CanvasKit.ColorSpace.DISPLAY_P3
116      //          CanvasKit.ColorSpace.ADOBE_RGB
117      CanvasKit.MakeWebGLCanvasSurface = function(idOrElement, colorSpace, attrs) {
118        colorSpace = colorSpace || null;
119        var canvas = idOrElement;
120        var isHTMLCanvas = typeof HTMLCanvasElement !== 'undefined' && canvas instanceof HTMLCanvasElement;
121        var isOffscreenCanvas = typeof OffscreenCanvas !== 'undefined' && canvas instanceof OffscreenCanvas;
122        if (!isHTMLCanvas && !isOffscreenCanvas) {
123          canvas = document.getElementById(idOrElement);
124          if (!canvas) {
125            throw 'Canvas with id ' + idOrElement + ' was not found';
126          }
127        }
128
129        var ctx = this.GetWebGLContext(canvas, attrs);
130        if (!ctx || ctx < 0) {
131          throw 'failed to create webgl context: err ' + ctx;
132        }
133
134        var grcontext = this.MakeGrContext(ctx);
135
136        // Note that canvas.width/height here is used because it gives the size of the buffer we're
137        // rendering into. This may not be the same size the element is displayed on the page, which
138        // constrolled by css, and available in canvas.clientWidth/height.
139        var surface = this.MakeOnScreenGLSurface(grcontext, canvas.width, canvas.height, colorSpace);
140        if (!surface) {
141          Debug('falling back from GPU implementation to a SW based one');
142          // we need to throw away the old canvas (which was locked to
143          // a webGL context) and create a new one so we can
144          var newCanvas = canvas.cloneNode(true);
145          var parent = canvas.parentNode;
146          parent.replaceChild(newCanvas, canvas);
147          // add a class so the user can detect that it was replaced.
148          newCanvas.classList.add('ck-replaced');
149
150          return CanvasKit.MakeSWCanvasSurface(newCanvas);
151        }
152        return surface;
153      };
154      // Default to trying WebGL first.
155      CanvasKit.MakeCanvasSurface = CanvasKit.MakeWebGLCanvasSurface;
156
157      function pushTexture(tex) {
158        // GL is an emscripten object that holds onto WebGL state. One item in that state is
159        // an array of textures, of which the index is the handle/id.
160        var texHandle = GL.textures.length;
161        if (!texHandle) {
162          // If our texture handle is 0, Skia interprets that as an invalid texture id.
163          // As a special case, we push a null texture there so the first texture has id 1.
164          GL.textures.push(null);
165          texHandle = 1;
166        }
167        GL.textures.push(tex);
168        return texHandle
169      }
170
171      CanvasKit.Surface.prototype.makeImageFromTexture = function(tex, info) {
172        CanvasKit.setCurrentContext(this._context);
173        var texHandle = pushTexture(tex);
174        return this._makeImageFromTexture(this._context, texHandle, info);
175      };
176
177      // We try to find the natural media type (for <img> and <video>), display* for
178      // https://developer.mozilla.org/en-US/docs/Web/API/VideoFrame and then fall back to
179      // the height and width (to cover <canvas>, ImageBitmap or ImageData).
180      function getHeight(src) {
181        return src['naturalHeight'] || src['videoHeight'] || src['displayHeight'] || src['height'];
182      }
183
184      function getWidth(src) {
185        return src['naturalWidth'] || src['videoWidth'] || src['displayWidth'] || src['width'];
186      }
187
188      CanvasKit.Surface.prototype.makeImageFromTextureSource = function(src, info) {
189        if (!info) {
190          info = {
191            'height': getHeight(src),
192            'width': getWidth(src),
193            'colorType': CanvasKit.ColorType.RGBA_8888,
194            'alphaType': CanvasKit.AlphaType.Unpremul,
195          };
196        }
197        if (!info['colorSpace']) {
198          info['colorSpace'] = CanvasKit.ColorSpace.SRGB;
199        }
200        if (info['colorType'] !== CanvasKit.ColorType.RGBA_8888) {
201          Debug('colorType currently has no impact on makeImageFromTextureSource');
202        }
203
204        // We want to be pointing at the context associated with this surface.
205        CanvasKit.setCurrentContext(this._context);
206        var glCtx = GL.currentContext.GLctx;
207        var newTex = glCtx.createTexture();
208        glCtx.bindTexture(glCtx.TEXTURE_2D, newTex);
209        if (GL.currentContext.version === 2) {
210          glCtx.texImage2D(glCtx.TEXTURE_2D, 0, glCtx.RGBA, info['width'], info['height'], 0, glCtx.RGBA, glCtx.UNSIGNED_BYTE, src);
211        } else {
212          glCtx.texImage2D(glCtx.TEXTURE_2D, 0, glCtx.RGBA, glCtx.RGBA, glCtx.UNSIGNED_BYTE, src);
213        }
214        glCtx.bindTexture(glCtx.TEXTURE_2D, null);
215        return this.makeImageFromTexture(newTex, info);
216      };
217
218      CanvasKit.MakeLazyImageFromTextureSource = function(src, info) {
219        if (!info) {
220          info = {
221            'height': getHeight(src),
222            'width': getWidth(src),
223            'colorType': CanvasKit.ColorType.RGBA_8888,
224            'alphaType': CanvasKit.AlphaType.Unpremul,
225          };
226        }
227        if (!info['colorSpace']) {
228          info['colorSpace'] = CanvasKit.ColorSpace.SRGB;
229        }
230        if (info['colorType'] !== CanvasKit.ColorType.RGBA_8888) {
231          Debug('colorType currently has no impact on MakeLazyImageFromTextureSource');
232        }
233
234        var callbackObj = {
235          'makeTexture': function() {
236            // This callback function will make a texture on the current drawing surface (i.e.
237            // the current WebGL context). It assumes that Skia is just about to draw the texture
238            // to the desired surface, and thus the currentContext is the correct one.
239            // This is a lot easier than needing to pass the surface handle from the C++ side here.
240            var ctx = GL.currentContext;
241            var glCtx = ctx.GLctx;
242            var newTex = glCtx.createTexture();
243            glCtx.bindTexture(glCtx.TEXTURE_2D, newTex);
244            if (ctx.version === 2) {
245              glCtx.texImage2D(glCtx.TEXTURE_2D, 0, glCtx.RGBA, info['width'], info['height'], 0, glCtx.RGBA, glCtx.UNSIGNED_BYTE, src);
246            } else {
247              glCtx.texImage2D(glCtx.TEXTURE_2D, 0, glCtx.RGBA, glCtx.RGBA, glCtx.UNSIGNED_BYTE, src);
248            }
249            glCtx.bindTexture(glCtx.TEXTURE_2D, null);
250            return pushTexture(newTex);
251          },
252          'freeSrc': function() {
253            // This callback will be executed whenever the returned image is deleted. This gives
254            // us a chance to free up the src (which we now own). Generally, there's nothing
255            // we need to do (we can let JS garbage collection do its thing). The one exception
256            // is for https://developer.mozilla.org/en-US/docs/Web/API/VideoFrame, which we should
257            // close when we are done.
258          },
259        }
260        if (src.constructor.name === 'VideoFrame') {
261          callbackObj['freeSrc'] = function() {
262            src.close();
263          }
264        }
265        return CanvasKit.Image._makeFromGenerator(info, callbackObj);
266      }
267
268      CanvasKit.setCurrentContext = function(ctx) {
269        if (!ctx) {
270          return false;
271        }
272        return GL.makeContextCurrent(ctx);
273      };
274    });
275}(Module)); // When this file is loaded in, the high level object is "Module";
276