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1uniform half4 inputVal;
2uniform half4 colorGreen, colorRed;
3
4half4 main(float2 coords) {
5    const half4 constVec = half4(20, 0, 0, 0);
6    half4 expectedVec = half4(1, 0, 0, 0);
7
8    return (normalize(inputVal.x)    == expectedVec.x       &&
9            normalize(inputVal.xy)   == expectedVec.xy      &&
10            normalize(inputVal.xyz)  == expectedVec.xyz     &&
11            normalize(inputVal.xyzw) == expectedVec.xyzw    &&
12            normalize(constVec.x)    == expectedVec.x       &&
13            normalize(constVec.yx)   == expectedVec.yx      &&
14            normalize(constVec.zxy)  == expectedVec.zxy     &&
15            normalize(constVec.xyzw) == expectedVec.xyzw) ? colorGreen : colorRed;
16}
17