1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half4 pos1; 6 half4 pos2; 7 half4 colorGreen; 8 half4 colorRed; 9}; 10struct Inputs { 11}; 12struct Outputs { 13 half4 sk_FragColor [[color(0)]]; 14}; 15fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 16 Outputs _out; 17 (void)_out; 18 half4 expected = half4(3.0h, 3.0h, 5.0h, 13.0h); 19 _out.sk_FragColor = ((((((abs(_uniforms.pos1.x - _uniforms.pos2.x) == expected.x && distance(_uniforms.pos1.xy, _uniforms.pos2.xy) == expected.y) && distance(_uniforms.pos1.xyz, _uniforms.pos2.xyz) == expected.z) && distance(_uniforms.pos1, _uniforms.pos2) == expected.w) && 3.0h == expected.x) && 3.0h == expected.y) && 5.0h == expected.z) && 13.0h == expected.w ? _uniforms.colorGreen : _uniforms.colorRed; 20 return _out; 21} 22