eglSwapInterval — specifies the minimum number of video frame periods per buffer swap for the window associated with the current context.
EGLBoolean eglSwapInterval(
|
EGLDisplay display, |
EGLint interval) ; |
display
Specifies the EGL display connection.
interval
Specifies the minimum number of video frames that are displayed before a buffer swap will occur.
The interval takes effect when eglSwapBuffers is
first called subsequent to the eglSwapInterval
call.
The interval
specified by the function applies to the draw surface
bound to the context that is current on the calling thread.
If interval
is set to a value of 0
, buffer swaps are not synchronized to a
video frame, and the swap happens as soon as the render is complete. interval
is silently clamped to minimum and maximum implementation dependent
valuesbefore being stored; these values are defined by EGLConfig attributes
EGL_MIN_SWAP_INTERVAL
and EGL_MAX_SWAP_INTERVAL
respectively.
EGL_FALSE
is returned on failure, EGL_TRUE
otherwise.
EGL_BAD_CONTEXT
is generated if there is no current context
on the calling thread.
EGL_BAD_SURFACE
is generated if there is no surface
bound to the current context.
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