hlsl.buffer_ref_parameter.comp Shader version: 500 local_size = (64, 1, 1) 0:? Sequence 0:4 Function Definition: pull_position(block--u1[0]1;u1; ( temp 3-component vector of float) 0:4 Function Parameters: 0:4 'buffer_position' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:4 'vertex_id' ( in uint) 0:? Sequence 0:5 Branch: Return with expression 0:? intBitsToFloat ( temp 3-component vector of float) 0:? Sequence 0:5 move second child to first child ( temp int) 0:5 'byteAddrTemp' ( temp int) 0:5 right-shift ( temp int) 0:5 component-wise multiply ( temp uint) 0:5 component-wise multiply ( temp uint) 0:5 'vertex_id' ( in uint) 0:5 Constant: 0:5 3 (const uint) 0:5 Constant: 0:5 4 (const uint) 0:5 Constant: 0:5 2 (const int) 0:? Construct vec3 ( temp 3-component vector of uint) 0:5 indirect index ( temp uint) 0:5 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:5 'buffer_position' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:5 Constant: 0:5 0 (const uint) 0:5 'byteAddrTemp' ( temp int) 0:5 indirect index ( temp uint) 0:5 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:5 'buffer_position' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:5 Constant: 0:5 0 (const uint) 0:5 add ( temp int) 0:5 'byteAddrTemp' ( temp int) 0:5 Constant: 0:5 1 (const int) 0:5 indirect index ( temp uint) 0:5 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:5 'buffer_position' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:5 Constant: 0:5 0 (const uint) 0:5 add ( temp int) 0:5 'byteAddrTemp' ( temp int) 0:5 Constant: 0:5 2 (const int) 0:9 Function Definition: @main(u1; ( temp void) 0:9 Function Parameters: 0:9 'gi' ( in uint) 0:? Sequence 0:10 Sequence 0:10 move second child to first child ( temp 3-component vector of float) 0:10 'position_ms' ( temp 3-component vector of float) 0:10 Function Call: pull_position(block--u1[0]1;u1; ( temp 3-component vector of float) 0:10 'buffer_position_ms' (layout( set=0 binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:10 'gi' ( in uint) 0:? Sequence 0:12 move second child to first child ( temp int) 0:12 'byteAddrTemp' ( temp int) 0:12 right-shift ( temp int) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 2 (const int) 0:12 move second child to first child ( temp uint) 0:12 indirect index (layout( row_major std430) buffer uint) 0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:12 'r' (layout( set=0 binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:12 Constant: 0:12 0 (const uint) 0:12 'byteAddrTemp' ( temp int) 0:12 direct index ( temp uint) 0:12 floatBitsToUint ( temp 3-component vector of uint) 0:12 'position_ms' ( temp 3-component vector of float) 0:12 Constant: 0:12 0 (const int) 0:12 move second child to first child ( temp uint) 0:12 indirect index (layout( row_major std430) buffer uint) 0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:12 'r' (layout( set=0 binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:12 Constant: 0:12 0 (const uint) 0:12 add ( temp int) 0:12 'byteAddrTemp' ( temp int) 0:12 Constant: 0:12 1 (const int) 0:12 direct index ( temp uint) 0:12 floatBitsToUint ( temp 3-component vector of uint) 0:12 'position_ms' ( temp 3-component vector of float) 0:12 Constant: 0:12 1 (const int) 0:12 move second child to first child ( temp uint) 0:12 indirect index (layout( row_major std430) buffer uint) 0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:12 'r' (layout( set=0 binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:12 Constant: 0:12 0 (const uint) 0:12 add ( temp int) 0:12 'byteAddrTemp' ( temp int) 0:12 Constant: 0:12 2 (const int) 0:12 direct index ( temp uint) 0:12 floatBitsToUint ( temp 3-component vector of uint) 0:12 'position_ms' ( temp 3-component vector of float) 0:12 Constant: 0:12 2 (const int) 0:9 Function Definition: main( ( temp void) 0:9 Function Parameters: 0:? Sequence 0:9 move second child to first child ( temp uint) 0:? 'gi' ( temp uint) 0:? 'gi' ( in uint LocalInvocationIndex) 0:9 Function Call: @main(u1; ( temp void) 0:? 'gi' ( temp uint) 0:? Linker Objects 0:? 'buffer_position_ms' (layout( set=0 binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:? 'r' (layout( set=0 binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:? 'gi' ( in uint LocalInvocationIndex) Linked compute stage: Shader version: 500 local_size = (64, 1, 1) 0:? Sequence 0:4 Function Definition: pull_position(block--u1[0]1;u1; ( temp 3-component vector of float) 0:4 Function Parameters: 0:4 'buffer_position' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:4 'vertex_id' ( in uint) 0:? Sequence 0:5 Branch: Return with expression 0:? intBitsToFloat ( temp 3-component vector of float) 0:? Sequence 0:5 move second child to first child ( temp int) 0:5 'byteAddrTemp' ( temp int) 0:5 right-shift ( temp int) 0:5 component-wise multiply ( temp uint) 0:5 component-wise multiply ( temp uint) 0:5 'vertex_id' ( in uint) 0:5 Constant: 0:5 3 (const uint) 0:5 Constant: 0:5 4 (const uint) 0:5 Constant: 0:5 2 (const int) 0:? Construct vec3 ( temp 3-component vector of uint) 0:5 indirect index ( temp uint) 0:5 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:5 'buffer_position' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:5 Constant: 0:5 0 (const uint) 0:5 'byteAddrTemp' ( temp int) 0:5 indirect index ( temp uint) 0:5 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:5 'buffer_position' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:5 Constant: 0:5 0 (const uint) 0:5 add ( temp int) 0:5 'byteAddrTemp' ( temp int) 0:5 Constant: 0:5 1 (const int) 0:5 indirect index ( temp uint) 0:5 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:5 'buffer_position' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:5 Constant: 0:5 0 (const uint) 0:5 add ( temp int) 0:5 'byteAddrTemp' ( temp int) 0:5 Constant: 0:5 2 (const int) 0:9 Function Definition: @main(u1; ( temp void) 0:9 Function Parameters: 0:9 'gi' ( in uint) 0:? Sequence 0:10 Sequence 0:10 move second child to first child ( temp 3-component vector of float) 0:10 'position_ms' ( temp 3-component vector of float) 0:10 Function Call: pull_position(block--u1[0]1;u1; ( temp 3-component vector of float) 0:10 'buffer_position_ms' (layout( set=0 binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:10 'gi' ( in uint) 0:? Sequence 0:12 move second child to first child ( temp int) 0:12 'byteAddrTemp' ( temp int) 0:12 right-shift ( temp int) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 2 (const int) 0:12 move second child to first child ( temp uint) 0:12 indirect index (layout( row_major std430) buffer uint) 0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:12 'r' (layout( set=0 binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:12 Constant: 0:12 0 (const uint) 0:12 'byteAddrTemp' ( temp int) 0:12 direct index ( temp uint) 0:12 floatBitsToUint ( temp 3-component vector of uint) 0:12 'position_ms' ( temp 3-component vector of float) 0:12 Constant: 0:12 0 (const int) 0:12 move second child to first child ( temp uint) 0:12 indirect index (layout( row_major std430) buffer uint) 0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:12 'r' (layout( set=0 binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:12 Constant: 0:12 0 (const uint) 0:12 add ( temp int) 0:12 'byteAddrTemp' ( temp int) 0:12 Constant: 0:12 1 (const int) 0:12 direct index ( temp uint) 0:12 floatBitsToUint ( temp 3-component vector of uint) 0:12 'position_ms' ( temp 3-component vector of float) 0:12 Constant: 0:12 1 (const int) 0:12 move second child to first child ( temp uint) 0:12 indirect index (layout( row_major std430) buffer uint) 0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) 0:12 'r' (layout( set=0 binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:12 Constant: 0:12 0 (const uint) 0:12 add ( temp int) 0:12 'byteAddrTemp' ( temp int) 0:12 Constant: 0:12 2 (const int) 0:12 direct index ( temp uint) 0:12 floatBitsToUint ( temp 3-component vector of uint) 0:12 'position_ms' ( temp 3-component vector of float) 0:12 Constant: 0:12 2 (const int) 0:9 Function Definition: main( ( temp void) 0:9 Function Parameters: 0:? Sequence 0:9 move second child to first child ( temp uint) 0:? 'gi' ( temp uint) 0:? 'gi' ( in uint LocalInvocationIndex) 0:9 Function Call: @main(u1; ( temp void) 0:? 'gi' ( temp uint) 0:? Linker Objects 0:? 'buffer_position_ms' (layout( set=0 binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:? 'r' (layout( set=0 binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:? 'gi' ( in uint LocalInvocationIndex) // Module Version 10400 // Generated by (magic number): 8000b // Id's are bound by 90 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint GLCompute 4 "main" 53 62 85 ExecutionMode 4 LocalSize 64 1 1 Source HLSL 500 Name 4 "main" Name 8 "" MemberName 8 0 "@data" Name 16 "pull_position(block--u1[0]1;u1;" Name 14 "buffer_position" Name 15 "vertex_id" Name 20 "@main(u1;" Name 19 "gi" Name 24 "byteAddrTemp" Name 52 "position_ms" Name 53 "buffer_position_ms" Name 54 "param" Name 57 "byteAddrTemp" Name 60 "r" MemberName 60(r) 0 "@data" Name 62 "r" Name 83 "gi" Name 85 "gi" Name 87 "param" Decorate 7 ArrayStride 4 MemberDecorate 8 0 NonWritable MemberDecorate 8 0 Offset 0 Decorate 8 Block Decorate 14(buffer_position) NonWritable Decorate 53(buffer_position_ms) DescriptorSet 0 Decorate 53(buffer_position_ms) Binding 0 Decorate 59 ArrayStride 4 MemberDecorate 60(r) 0 Offset 0 Decorate 60(r) Block Decorate 62(r) DescriptorSet 0 Decorate 62(r) Binding 1 Decorate 85(gi) BuiltIn LocalInvocationIndex 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: TypeRuntimeArray 6(int) 8: TypeStruct 7 9: TypePointer StorageBuffer 8(struct) 10: TypePointer Function 6(int) 11: TypeFloat 32 12: TypeVector 11(float) 3 13: TypeFunction 12(fvec3) 9(ptr) 10(ptr) 18: TypeFunction 2 10(ptr) 22: TypeInt 32 1 23: TypePointer Function 22(int) 26: 6(int) Constant 3 28: 6(int) Constant 4 30: 22(int) Constant 2 32: 22(int) Constant 0 34: TypePointer StorageBuffer 6(int) 38: 22(int) Constant 1 46: TypeVector 6(int) 3 51: TypePointer Function 12(fvec3) 53(buffer_position_ms): 9(ptr) Variable StorageBuffer 59: TypeRuntimeArray 6(int) 60(r): TypeStruct 59 61: TypePointer StorageBuffer 60(r) 62(r): 61(ptr) Variable StorageBuffer 66: 6(int) Constant 0 73: 6(int) Constant 1 80: 6(int) Constant 2 84: TypePointer Input 6(int) 85(gi): 84(ptr) Variable Input 4(main): 2 Function None 3 5: Label 83(gi): 10(ptr) Variable Function 87(param): 10(ptr) Variable Function 86: 6(int) Load 85(gi) Store 83(gi) 86 88: 6(int) Load 83(gi) Store 87(param) 88 89: 2 FunctionCall 20(@main(u1;) 87(param) Return FunctionEnd 16(pull_position(block--u1[0]1;u1;): 12(fvec3) Function None 13 14(buffer_position): 9(ptr) FunctionParameter 15(vertex_id): 10(ptr) FunctionParameter 17: Label 24(byteAddrTemp): 23(ptr) Variable Function 25: 6(int) Load 15(vertex_id) 27: 6(int) IMul 25 26 29: 6(int) IMul 27 28 31: 22(int) ShiftRightLogical 29 30 Store 24(byteAddrTemp) 31 33: 22(int) Load 24(byteAddrTemp) 35: 34(ptr) AccessChain 14(buffer_position) 32 33 36: 6(int) Load 35 37: 22(int) Load 24(byteAddrTemp) 39: 22(int) IAdd 37 38 40: 34(ptr) AccessChain 14(buffer_position) 32 39 41: 6(int) Load 40 42: 22(int) Load 24(byteAddrTemp) 43: 22(int) IAdd 42 30 44: 34(ptr) AccessChain 14(buffer_position) 32 43 45: 6(int) Load 44 47: 46(ivec3) CompositeConstruct 36 41 45 48: 12(fvec3) Bitcast 47 ReturnValue 48 FunctionEnd 20(@main(u1;): 2 Function None 18 19(gi): 10(ptr) FunctionParameter 21: Label 52(position_ms): 51(ptr) Variable Function 54(param): 10(ptr) Variable Function 57(byteAddrTemp): 23(ptr) Variable Function 55: 6(int) Load 19(gi) Store 54(param) 55 56: 12(fvec3) FunctionCall 16(pull_position(block--u1[0]1;u1;) 53(buffer_position_ms) 54(param) Store 52(position_ms) 56 58: 22(int) ShiftRightArithmetic 32 30 Store 57(byteAddrTemp) 58 63: 22(int) Load 57(byteAddrTemp) 64: 12(fvec3) Load 52(position_ms) 65: 46(ivec3) Bitcast 64 67: 6(int) CompositeExtract 65 0 68: 34(ptr) AccessChain 62(r) 32 63 Store 68 67 69: 22(int) Load 57(byteAddrTemp) 70: 22(int) IAdd 69 38 71: 12(fvec3) Load 52(position_ms) 72: 46(ivec3) Bitcast 71 74: 6(int) CompositeExtract 72 1 75: 34(ptr) AccessChain 62(r) 32 70 Store 75 74 76: 22(int) Load 57(byteAddrTemp) 77: 22(int) IAdd 76 30 78: 12(fvec3) Load 52(position_ms) 79: 46(ivec3) Bitcast 78 81: 6(int) CompositeExtract 79 2 82: 34(ptr) AccessChain 62(r) 32 77 Store 82 81 Return FunctionEnd