dEQP-GLES3.functional.occlusion_query.*conservative.* dEQP-GLES3.functional.transform_feedback.* dEQP-GLES31.functional.atomic_counter.* dEQP-GLES31.functional.compute.shared_var.* dEQP-GLES31.functional.image_load_store.buffer.* # I expect that these are due to instability in SSBO stores. dEQP-GLES31.functional.shaders.builtin_functions.*compute dEQP-GLES31.functional.shaders.builtin_functions.*tess_control dEQP-GLES31.functional.shaders.builtin_functions.*tess_eval dEQP-GLES31.functional.shaders.opaque_type_indexing.*.compute.* dEQP-GLES31.functional.shaders.opaque_type_indexing.*.tessellation_control.* dEQP-GLES31.functional.shaders.opaque_type_indexing.*.tessellation_evaluation.* dEQP-GLES31.functional.tessellation.invariance.* dEQP-GLES31.functional.tessellation.tesscoord.* dEQP-GLES31.functional.tessellation_geometry_interaction.feedback.* dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.triangles_explicit_tcs_out_size dEQP-GLES31.functional.ssbo.* dEQP-GLES31.functional.synchronization.* KHR-GLES31.core.compute_shader.* KHR-GLES31.core.shader_atomic_counters.* KHR-GLES31.core.shader_bitfield_operation.* KHR-GLES31.core.shader_image.* KHR-GLES31.core.shader_storage_buffer_object.* KHR-GLES31.core.tessellation_shader.*