# Sometimes passes. KHR-GLES31.core.compute_shader.pipeline-compute-chain KHR-GLES31.core.shader_atomic_counters.advanced-usage-many-dispatches KHR-GLES31.core.shader_atomic_counters.advanced-usage-many-draw-calls2 # Occasional "args_equal: Assertion `l.size() == r.size()' failed." dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_geometry spec@arb_gpu_shader5@execution@ubo_array_indexing@fs-nonuniform-control-flow spec@arb_shader_atomic_counter_ops@execution@all_touch_test spec@arb_shader_image_load_store@host-mem-barrier@Atomic counter/RaW/full barrier test/16x16 spec@arb_shader_image_load_store@host-mem-barrier@Element array/RaW/full barrier test/16x16 spec@arb_shader_image_load_store@host-mem-barrier@Element array/RaW/full barrier test/4x4 spec@arb_shader_image_load_store@host-mem-barrier@Uniform buffer/RaW/one bit barrier test/64x64 spec@arb_shader_image_load_store@invalid@ # Unclear if just parallel issues, but GPU timestamps seem to run a bit fast. spec@arb_timer_query@timestamp-get spec@ext_timer_query@time-elapsed spec@arb_texture_cube_map_array@texturesize@tes-texturesize-samplercubearrayshadow spec@glsl-1.50@execution@texturesize@tes-texturesize-sampler1darrayshadow spec@glsl-1.50@execution@texturesize@tes-texturesize-sampler1dshadow spec@glsl-1.50@execution@texturesize@tes-texturesize-sampler2darrayshadow spec@glsl-1.50@execution@texturesize@tes-texturesize-sampler2dshadow spec@glsl-1.50@execution@texturesize@tes-texturesize-samplercubeshadow