out vec4 sk_FragColor; uniform vec4 colorGreen; void outParameterWrite_vh4(out vec4 x) { x = colorGreen; } void outParameterWriteIndirect_vh4(out vec4 c) { outParameterWrite_vh4(c); } void inoutParameterWrite_vh4(inout vec4 x) { x *= x; } void inoutParameterWriteIndirect_vh4(inout vec4 x) { inoutParameterWrite_vh4(x); } vec4 main() { vec4 c; outParameterWrite_vh4(c); outParameterWriteIndirect_vh4(c); inoutParameterWrite_vh4(c); inoutParameterWriteIndirect_vh4(c); false; false; false; return c; }