#include #include using namespace metal; struct Uniforms { uint a; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; _out.sk_FragColor.xy = half2(float2(as_type(_uniforms.a))); _out.sk_FragColor.xy = half2(unpack_unorm2x16_to_float(_uniforms.a)); _out.sk_FragColor.xy = half2(unpack_snorm2x16_to_float(_uniforms.a)); _out.sk_FragColor = half4(unpack_unorm4x8_to_float(_uniforms.a)); _out.sk_FragColor = half4(unpack_snorm4x8_to_float(_uniforms.a)); return _out; }