OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise OpExecutionMode %main OriginUpperLeft OpName %testBlock "testBlock" OpMemberName %testBlock 0 "m1" OpMemberName %testBlock 1 "m2" OpName %sk_FragColor "sk_FragColor" OpName %sk_Clockwise "sk_Clockwise" OpName %main "main" OpMemberDecorate %testBlock 0 Offset 16 OpMemberDecorate %testBlock 0 ColMajor OpMemberDecorate %testBlock 0 MatrixStride 8 OpMemberDecorate %testBlock 0 RelaxedPrecision OpMemberDecorate %testBlock 1 Offset 32 OpMemberDecorate %testBlock 1 ColMajor OpMemberDecorate %testBlock 1 MatrixStride 8 OpMemberDecorate %testBlock 1 RelaxedPrecision OpDecorate %testBlock Block OpDecorate %3 Binding 456 OpDecorate %3 DescriptorSet 0 OpDecorate %sk_FragColor RelaxedPrecision OpDecorate %sk_FragColor Location 0 OpDecorate %sk_FragColor Index 0 OpDecorate %sk_Clockwise BuiltIn FrontFacing OpDecorate %22 RelaxedPrecision OpDecorate %23 RelaxedPrecision OpDecorate %26 RelaxedPrecision OpDecorate %27 RelaxedPrecision OpDecorate %29 RelaxedPrecision OpDecorate %30 RelaxedPrecision OpDecorate %32 RelaxedPrecision OpDecorate %33 RelaxedPrecision OpDecorate %34 RelaxedPrecision %float = OpTypeFloat 32 %v2float = OpTypeVector %float 2 %mat2v2float = OpTypeMatrix %v2float 2 %testBlock = OpTypeStruct %mat2v2float %mat2v2float %_ptr_PushConstant_testBlock = OpTypePointer PushConstant %testBlock %3 = OpVariable %_ptr_PushConstant_testBlock PushConstant %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %sk_FragColor = OpVariable %_ptr_Output_v4float Output %bool = OpTypeBool %_ptr_Input_bool = OpTypePointer Input %bool %sk_Clockwise = OpVariable %_ptr_Input_bool Input %void = OpTypeVoid %16 = OpTypeFunction %void %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %_ptr_PushConstant_v2float = OpTypePointer PushConstant %v2float %int_1 = OpConstant %int 1 %main = OpFunction %void None %16 %17 = OpLabel %20 = OpAccessChain %_ptr_PushConstant_v2float %3 %int_0 %int_0 %22 = OpLoad %v2float %20 %23 = OpCompositeExtract %float %22 0 %25 = OpAccessChain %_ptr_PushConstant_v2float %3 %int_0 %int_1 %26 = OpLoad %v2float %25 %27 = OpCompositeExtract %float %26 1 %28 = OpAccessChain %_ptr_PushConstant_v2float %3 %int_1 %int_0 %29 = OpLoad %v2float %28 %30 = OpCompositeExtract %float %29 0 %31 = OpAccessChain %_ptr_PushConstant_v2float %3 %int_1 %int_1 %32 = OpLoad %v2float %31 %33 = OpCompositeExtract %float %32 1 %34 = OpCompositeConstruct %v4float %23 %27 %30 %33 OpStore %sk_FragColor %34 OpReturn OpFunctionEnd