#ifndef _ESEXTCDRAWBUFFERSINDEXEDBASE_HPP #define _ESEXTCDRAWBUFFERSINDEXEDBASE_HPP /*------------------------------------------------------------------------- * OpenGL Conformance Test Suite * ----------------------------- * * Copyright (c) 2015-2016 The Khronos Group Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /*! * \file * \brief */ /*-------------------------------------------------------------------*/ /*! * \file esextcDrawBuffersIndexedBase.hpp * \brief Base class for Draw Buffers Indexed extension tests 1-6 */ /*-------------------------------------------------------------------*/ #include "../esextcTestCaseBase.hpp" #include "glwEnums.hpp" #include namespace glcts { /** Base class for Draw Buffers Indexed tests **/ class DrawBuffersIndexedBase : public TestCaseBase { public: /** Public methods **/ DrawBuffersIndexedBase(Context& context, const ExtParameters& extParams, const char* name, const char* description); virtual ~DrawBuffersIndexedBase() { } private: virtual void init(void); protected: class BlendMaskState { public: glw::GLenum enable; glw::GLenum mode_rgb; glw::GLenum mode_a; glw::GLenum func_src_rgb; glw::GLenum func_src_a; glw::GLenum func_dst_rgb; glw::GLenum func_dst_a; glw::GLboolean mask_r; glw::GLboolean mask_g; glw::GLboolean mask_b; glw::GLboolean mask_a; BlendMaskState() : enable(GL_FALSE) , mode_rgb(GL_FUNC_ADD) , mode_a(GL_FUNC_ADD) , func_src_rgb(GL_ONE) , func_src_a(GL_ONE) , func_dst_rgb(GL_ZERO) , func_dst_a(GL_ZERO) , mask_r(GL_TRUE) , mask_g(GL_TRUE) , mask_b(GL_TRUE) , mask_a(GL_TRUE) { } }; class BlendMaskStateMachine { public: BlendMaskStateMachine(Context& context, tcu::TestLog& log); BlendMaskStateMachine(Context& context, tcu::TestLog& log, int dbs); std::vector state; bool CheckEnumGeneral(glw::GLenum e, glw::GLenum state); bool CheckEnumForBuffer(int idx, glw::GLenum e, glw::GLenum state); bool CheckBuffer(int idx); bool CheckAll(); void SetEnablei(int idx); void SetDisablei(int idx); void SetColorMaski(int idx, glw::GLboolean r, glw::GLboolean g, glw::GLboolean b, glw::GLboolean a); void SetBlendEquationi(int idx, glw::GLenum mode); void SetBlendEquationSeparatei(int idx, glw::GLenum rgb, glw::GLenum a); void SetBlendFunci(int idx, glw::GLenum src, glw::GLenum dst); void SetBlendFuncSeparatei(int idx, glw::GLenum src_rgb, glw::GLenum dst_rgb, glw::GLenum src_a, glw::GLenum dst_a); void SetEnable(); void SetDisable(); void SetColorMask(glw::GLboolean r, glw::GLboolean g, glw::GLboolean b, glw::GLboolean a); void SetBlendEquation(glw::GLenum mode); void SetBlendEquationSeparate(glw::GLenum rgb, glw::GLenum a); void SetBlendFunc(glw::GLenum src, glw::GLenum dst); void SetBlendFuncSeparate(glw::GLenum src_rgb, glw::GLenum dst_rgb, glw::GLenum src_a, glw::GLenum dst_a); void SetDefaults(); private: const glw::Functions& gl; tcu::TestLog& testLog; }; }; } #endif // _ESEXTCDRAWBUFFERSINDEXEDBASE_HPP