// Copyright 2017-2024 The Khronos Group Inc. // // SPDX-License-Identifier: CC-BY-4.0 include::{generated}/meta/{refprefix}VK_EXT_depth_range_unrestricted.adoc[] === Other Extension Metadata *Last Modified Date*:: 2017-06-22 *Contributors*:: - Daniel Koch, NVIDIA - Jeff Bolz, NVIDIA === Description This extension removes the slink:VkViewport pname:minDepth and pname:maxDepth restrictions that the values must be between `0.0` and `1.0`, inclusive. It also removes the same restriction on slink:VkPipelineDepthStencilStateCreateInfo pname:minDepthBounds and pname:maxDepthBounds. Finally it removes the restriction on the pname:depth value in slink:VkClearDepthStencilValue. include::{generated}/interfaces/VK_EXT_depth_range_unrestricted.adoc[] === Issues 1) How do slink:VkViewport pname:minDepth and pname:maxDepth values outside of the `0.0` to `1.0` range interact with <>? *RESOLVED*: The behavior described in <> still applies. If depth clamping is disabled the depth values are still clipped to [eq]#0 {leq} z~c~ {leq} w~c~# before the viewport transform. If depth clamping is enabled the above equation is ignored and the depth values are instead clamped to the slink:VkViewport pname:minDepth and pname:maxDepth values, which in the case of this extension can be outside of the `0.0` to `1.0` range. 2) What happens if a resulting depth fragment is outside of the `0.0` to `1.0` range and the depth buffer is fixed-point rather than floating-point? *RESOLVED*: This situation can also arise without this extension (when fragment shaders replace depth values, for example), and this extension does not change the behaviour, which is defined in the <> section of the Fragment Operations chapter. === Version History * Revision 1, 2017-06-22 (Piers Daniell) ** Internal revisions