Lines Matching refs:iv
52 ivec4 iv = texture(is2D, c2D);
53 v += vec4(iv);
54 iv = textureProjOffset(is2D, c4D, ivec2(3));
55 v += vec4(iv);
56 iv = textureProjLod(is2D, c3D, c1D);
57 v += vec4(iv);
58 iv = textureProjGrad(is2D, c3D, c2D, c2D);
59 v += vec4(iv);
60 iv = texture(is3D, c3D, 4.2);
61 v += vec4(iv);
62 iv = textureLod(isCube, c3D, c1D);
63 v += vec4(iv);
64 iv = texelFetch(is2DArray, ic3D, ic1D);
65 v += vec4(iv);
66 iv += texelFetch(is2Dms, ic2D, ic1D);
67 v += vec4(iv);