Lines Matching refs:outv
14 layout(location = 0) out vec4 outv;60 outv = foo(s);61 outv += testBranch(inv.x, inv.y);62 outv += texture(s2d, vec2(0.5));66 ++outv;69 outv = 2 * outv;70 ++outv;73 --outv;78 outv *= 3.0;80 outv.x < 10.0 ?81 outv = sin(outv) :82 outv = cos(outv);