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Lines Matching refs:offset1

86 const int   offset1 = 1;
191 texel += textureOffset(s1D, c1, offset1);
192 texel += textureOffset(s1D, f16c1, offset1, f16bias);
201 texel.x += textureOffset(s1DShadow, c3, offset1);
202 texel.x += textureOffset(s1DShadow, f16c2, compare, offset1, f16bias);
205 texel += textureOffset(s1DArray, c2, offset1);
206 texel += textureOffset(s1DArray, f16c2, offset1, f16bias);
209 texel.x += textureOffset(s1DArrayShadow, c3, offset1);
210 texel.x += textureOffset(s1DArrayShadow, f16c2, compare, offset1, f16bias);
221 texel += textureProjOffset(s1D, c2, offset1);
222 texel += textureProjOffset(s1D, f16c2, offset1, f16bias);
223 texel += textureProjOffset(s1D, c4, offset1);
224 texel += textureProjOffset(s1D, f16c4, offset1, f16bias);
237 texel.x += textureProjOffset(s1DShadow, c4, offset1);
238 texel.x += textureProjOffset(s1DShadow, f16c3, compare, offset1, f16bias);
249 texel += textureLodOffset(s1D, c1, lod, offset1);
250 texel += textureLodOffset(s1D, f16c1, f16lod, offset1);
255 texel.x += textureLodOffset(s1DShadow, c3, lod, offset1);
256 texel.x += textureLodOffset(s1DShadow, f16c2, compare, f16lod, offset1);
259 texel += textureLodOffset(s1DArray, c2, lod, offset1);
260 texel += textureLodOffset(s1DArray, f16c2, f16lod, offset1);
263 texel.x += textureLodOffset(s1DArrayShadow, c3, lod, offset1);
264 texel.x += textureLodOffset(s1DArrayShadow, f16c2, compare, f16lod, offset1);
273 texel += textureProjLodOffset(s1D, c2, lod, offset1);
274 texel += textureProjLodOffset(s1D, f16c2, f16lod, offset1);
275 texel += textureProjLodOffset(s1D, c4, lod, offset1);
276 texel += textureProjLodOffset(s1D, f16c4, f16lod, offset1);
283 texel.x += textureProjLodOffset(s1DShadow, c4, lod, offset1);
284 texel.x += textureProjLodOffset(s1DShadow, f16c3, compare, f16lod, offset1);
312 texel += texelFetchOffset(s1D, int(c1), int(lod), offset1);
316 texel += texelFetchOffset(s1DArray, ivec2(c2), int(lod), offset1);
362 texel += textureGradOffset(s1D, c1, dPdxy1, dPdxy1, offset1);
363 texel += textureGradOffset(s1D, f16c1, f16dPdxy1, f16dPdxy1, offset1);
372 texel.x += textureGradOffset(s1DShadow, c3, dPdxy1, dPdxy1, offset1);
373 texel.x += textureGradOffset(s1DShadow, f16c2, compare, f16dPdxy1, f16dPdxy1, offset1);
376 texel += textureGradOffset(s1DArray, c2, dPdxy1, dPdxy1, offset1);
377 texel += textureGradOffset(s1DArray, f16c2, f16dPdxy1, f16dPdxy1, offset1);
380 texel.x += textureGradOffset(s1DArrayShadow, c3, dPdxy1, dPdxy1, offset1);
381 texel.x += textureGradOffset(s1DArrayShadow, f16c2, compare, f16dPdxy1, f16dPdxy1, offset1);
420 texel += textureProjGradOffset(s1D, c2, dPdxy1, dPdxy1, offset1);
421 texel += textureProjGradOffset(s1D, f16c2, f16dPdxy1, f16dPdxy1, offset1);
422 texel += textureProjGradOffset(s1D, c4, dPdxy1, dPdxy1, offset1);
423 texel += textureProjGradOffset(s1D, f16c4, f16dPdxy1, f16dPdxy1, offset1);
436 texel.x += textureProjGradOffset(s1DShadow, c4, dPdxy1, dPdxy1, offset1);
437 texel.x += textureProjGradOffset(s1DShadow, f16c3, compare, f16dPdxy1, f16dPdxy1, offset1);
1048 texel += textureOffsetClampARB(s1D, c1, offset1, lodClamp);
1049 texel += textureOffsetClampARB(s1D, f16c1, offset1, f16lodClamp, f16bias);
1054 texel.x += textureOffsetClampARB(s1DShadow, c3, offset1, lodClamp);
1055 texel.x += textureOffsetClampARB(s1DShadow, f16c2, compare, offset1, f16lodClamp, f16bias);
1058 texel += textureOffsetClampARB(s1DArray, c2, offset1, lodClamp);
1059 texel += textureOffsetClampARB(s1DArray, f16c2, offset1, f16lodClamp, f16bias);
1062 texel.x += textureOffsetClampARB(s1DArrayShadow, c3, offset1, lodClamp);
1063 texel.x += textureOffsetClampARB(s1DArrayShadow, f16c2, compare, offset1, f16lodClamp, f16bias);
1148 texel += textureGradOffsetClampARB(s1D, c1, dPdxy1, dPdxy1, offset1, lodClamp);
1149 texel += textureGradOffsetClampARB(s1D, f16c1, f16dPdxy1, f16dPdxy1, offset1, f16lodClamp);
1154 texel.x += textureGradOffsetClampARB(s1DShadow, c3, dPdxy1, dPdxy1, offset1, lodClamp);
1155 …texel.x += textureGradOffsetClampARB(s1DShadow, f16c2, compare, f16dPdxy1, f16dPdxy1, offset1, f16…
1158 texel += textureGradOffsetClampARB(s1DArray, c2, dPdxy1, dPdxy1, offset1, lodClamp);
1159 … texel += textureGradOffsetClampARB(s1DArray, f16c2, f16dPdxy1, f16dPdxy1, offset1, f16lodClamp);
1162 texel.x += textureGradOffsetClampARB(s1DArrayShadow, c3, dPdxy1, dPdxy1, offset1, lodClamp);
1163 …tureGradOffsetClampARB(s1DArrayShadow, f16c2, compare, f16dPdxy1, f16dPdxy1, offset1, f16lodClamp);