• Home
  • Raw
  • Download

Lines Matching refs:offset2

87 const ivec2 offset2 = ivec2(1);
89 const ivec2 offsets[4] = { offset2, offset2, offset2, offset2 };
193 texel += textureOffset(s2D, c2, offset2);
194 texel += textureOffset(s2D, f16c2, offset2, f16bias);
197 texel += textureOffset(s2DRect, c2, offset2);
198 texel += textureOffset(s2DRect, f16c2, offset2);
199 texel.x += textureOffset(s2DRectShadow, c3, offset2);
200 texel.x += textureOffset(s2DRectShadow, f16c2, compare, offset2);
203 texel.x += textureOffset(s2DShadow, c3, offset2);
204 texel.x += textureOffset(s2DShadow, f16c2, compare, offset2, f16bias);
207 texel += textureOffset(s2DArray, c3, offset2);
208 texel += textureOffset(s2DArray, f16c3, offset2, f16bias);
211 texel.x += textureOffset(s2DArrayShadow, c4, offset2);
212 texel.x += textureOffset(s2DArrayShadow, f16c3, compare, offset2);
225 texel += textureProjOffset(s2D, c3, offset2);
226 texel += textureProjOffset(s2D, f16c3, offset2, f16bias);
227 texel += textureProjOffset(s2D, c4, offset2);
228 texel += textureProjOffset(s2D, f16c4, offset2, f16bias);
231 texel += textureProjOffset(s2DRect, c3, offset2);
232 texel += textureProjOffset(s2DRect, f16c3, offset2);
233 texel += textureProjOffset(s2DRect, c4, offset2);
234 texel += textureProjOffset(s2DRect, f16c4, offset2);
235 texel.x += textureProjOffset(s2DRectShadow, c4, offset2);
236 texel.x += textureProjOffset(s2DRectShadow, f16c3, compare, offset2);
239 texel.x += textureProjOffset(s2DShadow, c4, offset2);
240 texel.x += textureProjOffset(s2DShadow, f16c3, compare, offset2, f16bias);
251 texel += textureLodOffset(s2D, c2, lod, offset2);
252 texel += textureLodOffset(s2D, f16c2, f16lod, offset2);
257 texel.x += textureLodOffset(s2DShadow, c3, lod, offset2);
258 texel.x += textureLodOffset(s2DShadow, f16c2, compare, f16lod, offset2);
261 texel += textureLodOffset(s2DArray, c3, lod, offset2);
262 texel += textureLodOffset(s2DArray, f16c3, f16lod, offset2);
277 texel += textureProjLodOffset(s2D, c3, lod, offset2);
278 texel += textureProjLodOffset(s2D, f16c3, f16lod, offset2);
279 texel += textureProjLodOffset(s2D, c4, lod, offset2);
280 texel += textureProjLodOffset(s2D, f16c4, f16lod, offset2);
285 texel.x += textureProjLodOffset(s2DShadow, c4, lod, offset2);
286 texel.x += textureProjLodOffset(s2DShadow, f16c3, compare, f16lod, offset2);
313 texel += texelFetchOffset(s2D, ivec2(c2), int(lod), offset2);
315 texel += texelFetchOffset(s2DRect, ivec2(c2), offset2);
317 texel += texelFetchOffset(s2DArray, ivec3(c3), int(lod), offset2);
364 texel += textureGradOffset(s2D, c2, dPdxy2, dPdxy2, offset2);
365 texel += textureGradOffset(s2D, f16c2, f16dPdxy2, f16dPdxy2, offset2);
368 texel += textureGradOffset(s2DRect, c2, dPdxy2, dPdxy2, offset2);
369 texel += textureGradOffset(s2DRect, f16c2, f16dPdxy2, f16dPdxy2, offset2);
370 texel.x += textureGradOffset(s2DRectShadow, c3, dPdxy2, dPdxy2, offset2);
371 texel.x += textureGradOffset(s2DRectShadow, f16c2, compare, f16dPdxy2, f16dPdxy2, offset2);
374 texel.x += textureGradOffset(s2DShadow, c3, dPdxy2, dPdxy2, offset2);
375 texel.x += textureGradOffset(s2DShadow, f16c2, compare, f16dPdxy2, f16dPdxy2, offset2);
378 texel += textureGradOffset(s2DArray, c3, dPdxy2, dPdxy2, offset2);
379 texel += textureGradOffset(s2DArray, f16c3, f16dPdxy2, f16dPdxy2, offset2);
382 texel.x += textureGradOffset(s2DArrayShadow, c4, dPdxy2, dPdxy2, offset2);
383 texel.x += textureGradOffset(s2DArrayShadow, f16c3, compare, f16dPdxy2, f16dPdxy2, offset2);
424 texel += textureProjGradOffset(s2D, c3, dPdxy2, dPdxy2, offset2);
425 texel += textureProjGradOffset(s2D, f16c3, f16dPdxy2, f16dPdxy2, offset2);
426 texel += textureProjGradOffset(s2D, c4, dPdxy2, dPdxy2, offset2);
427 texel += textureProjGradOffset(s2D, f16c4, f16dPdxy2, f16dPdxy2, offset2);
428 texel += textureProjGradOffset(s2DRect, c3, dPdxy2, dPdxy2, offset2);
429 texel += textureProjGradOffset(s2DRect, f16c3, f16dPdxy2, f16dPdxy2, offset2);
430 texel += textureProjGradOffset(s2DRect, c4, dPdxy2, dPdxy2, offset2);
431 texel += textureProjGradOffset(s2DRect, f16c4, f16dPdxy2, f16dPdxy2, offset2);
432 texel.x += textureProjGradOffset(s2DRectShadow, c4, dPdxy2, dPdxy2, offset2);
433 texel.x += textureProjGradOffset(s2DRectShadow, f16c3, compare, f16dPdxy2, f16dPdxy2, offset2);
438 texel.x += textureProjGradOffset(s2DShadow, c4, dPdxy2, dPdxy2, offset2);
439 texel.x += textureProjGradOffset(s2DShadow, f16c3, compare, f16dPdxy2, f16dPdxy2, offset2);
476 texel += textureGatherOffset(s2D, c2, offset2, 0);
477 texel += textureGatherOffset(s2D, f16c2, offset2, 0, f16bias);
478 texel += textureGatherOffset(s2DArray, c3, offset2, 0);
479 texel += textureGatherOffset(s2DArray, f16c3, offset2, 0, f16bias);
480 texel += textureGatherOffset(s2DRect, c2, offset2, 0);
481 texel += textureGatherOffset(s2DRect, f16c2, offset2, 0);
482 texel += textureGatherOffset(s2DShadow, c2, compare, offset2);
483 texel += textureGatherOffset(s2DShadow, f16c2, compare, offset2);
484 texel += textureGatherOffset(s2DArrayShadow, c3, compare, offset2);
485 texel += textureGatherOffset(s2DArrayShadow, f16c3, compare, offset2);
486 texel += textureGatherOffset(s2DRectShadow, c2, compare, offset2);
487 texel += textureGatherOffset(s2DRectShadow, f16c2, compare, offset2);
532 texel += textureGatherLodOffsetAMD(s2D, c2, lod, offset2, 0);
533 texel += textureGatherLodOffsetAMD(s2D, f16c2, f16lod, offset2, 0);
534 texel += textureGatherLodOffsetAMD(s2DArray, c3, lod, offset2, 0);
535 texel += textureGatherLodOffsetAMD(s2DArray, f16c3, f16lod, offset2, 0);
731 sparseTextureOffsetARB(s2D, c2, offset2, texel);
732 sparseTextureOffsetARB(s2D, f16c2, offset2, texel, f16bias);
735 sparseTextureOffsetARB(s2DRect, c2, offset2, texel);
736 sparseTextureOffsetARB(s2DRect, f16c2, offset2, texel);
737 sparseTextureOffsetARB(s2DRectShadow, c3, offset2, texel.x);
738 sparseTextureOffsetARB(s2DRectShadow, f16c2, compare, offset2, texel.x);
739 sparseTextureOffsetARB(s2DShadow, c3, offset2, texel.x);
740 sparseTextureOffsetARB(s2DShadow, f16c2, compare, offset2, texel.x, f16bias);
741 sparseTextureOffsetARB(s2DArray, c3, offset2, texel);
742 sparseTextureOffsetARB(s2DArray, f16c3, offset2, texel, f16bias);
743 sparseTextureOffsetARB(s2DArrayShadow, c4, offset2, texel.x);
744 sparseTextureOffsetARB(s2DArrayShadow, f16c3, compare, offset2, texel.x);
753 sparseTextureLodOffsetARB(s2D, c2, lod, offset2, texel);
754 sparseTextureLodOffsetARB(s2D, f16c2, f16lod, offset2, texel);
757 sparseTextureLodOffsetARB(s2DShadow, c3, lod, offset2, texel.x);
758 sparseTextureLodOffsetARB(s2DShadow, f16c2, compare, f16lod, offset2, texel.x);
759 sparseTextureLodOffsetARB(s2DArray, c3, lod, offset2, texel);
760 sparseTextureLodOffsetARB(s2DArray, f16c3, f16lod, offset2, texel);
797 sparseTextureGradOffsetARB(s2D, c2, dPdxy2, dPdxy2, offset2, texel);
798 sparseTextureGradOffsetARB(s2D, f16c2, f16dPdxy2, f16dPdxy2, offset2, texel);
801 sparseTextureGradOffsetARB(s2DRect, c2, dPdxy2, dPdxy2, offset2, texel);
802 sparseTextureGradOffsetARB(s2DRect, f16c2, f16dPdxy2, f16dPdxy2, offset2, texel);
803 sparseTextureGradOffsetARB(s2DRectShadow, c3, dPdxy2, dPdxy2, offset2, texel.x);
804 … sparseTextureGradOffsetARB(s2DRectShadow, f16c2, compare, f16dPdxy2, f16dPdxy2, offset2, texel.x);
805 sparseTextureGradOffsetARB(s2DShadow, c3, dPdxy2, dPdxy2, offset2, texel.x);
806 sparseTextureGradOffsetARB(s2DShadow, f16c2, compare, f16dPdxy2, f16dPdxy2, offset2, texel.x);
807 sparseTextureGradOffsetARB(s2DArray, c3, dPdxy2, dPdxy2, offset2, texel);
808 sparseTextureGradOffsetARB(s2DArray, f16c3, f16dPdxy2, f16dPdxy2, offset2, texel);
809 sparseTextureGradOffsetARB(s2DArrayShadow, c4, dPdxy2, dPdxy2, offset2, texel.x);
810 …sparseTextureGradOffsetARB(s2DArrayShadow, f16c3, compare, f16dPdxy2, f16dPdxy2, offset2, texel.x);
833 sparseTexelFetchOffsetARB(s2D, ivec2(c2), int(lod), offset2, texel);
835 sparseTexelFetchOffsetARB(s2DRect, ivec2(c2), offset2, texel);
836 sparseTexelFetchOffsetARB(s2DArray, ivec3(c3), int(lod), offset2, texel);
873 sparseTextureGatherOffsetARB(s2D, c2, offset2, texel, 0);
874 sparseTextureGatherOffsetARB(s2D, f16c2, offset2, texel, 0, f16bias);
875 sparseTextureGatherOffsetARB(s2DArray, c3, offset2, texel, 0);
876 sparseTextureGatherOffsetARB(s2DArray, f16c3, offset2, texel, 0, f16bias);
877 sparseTextureGatherOffsetARB(s2DRect, c2, offset2, texel, 0);
878 sparseTextureGatherOffsetARB(s2DRect, f16c2, offset2, texel, 0);
879 sparseTextureGatherOffsetARB(s2DShadow, c2, compare, offset2, texel);
880 sparseTextureGatherOffsetARB(s2DShadow, f16c2, compare, offset2, texel);
881 sparseTextureGatherOffsetARB(s2DArrayShadow, c3, compare, offset2, texel);
882 sparseTextureGatherOffsetARB(s2DArrayShadow, f16c3, compare, offset2, texel);
883 sparseTextureGatherOffsetARB(s2DRectShadow, c2, compare, offset2, texel);
884 sparseTextureGatherOffsetARB(s2DRectShadow, f16c2, compare, offset2, texel);
930 sparseTextureGatherLodOffsetAMD(s2D, c2, lod, offset2, texel, 0);
931 sparseTextureGatherLodOffsetAMD(s2D, f16c2, f16lod, offset2, texel, 0);
932 sparseTextureGatherLodOffsetAMD(s2DArray, c3, lod, offset2, texel, 0);
933 sparseTextureGatherLodOffsetAMD(s2DArray, f16c3, f16lod, offset2, texel, 0);
1030 sparseTextureOffsetClampARB(s2D, c2, offset2, lodClamp, texel);
1031 sparseTextureOffsetClampARB(s2D, f16c2, offset2, f16lodClamp, texel, f16bias);
1034 sparseTextureOffsetClampARB(s2DShadow, c3, offset2, lodClamp, texel.x);
1035 sparseTextureOffsetClampARB(s2DShadow, f16c2, compare, offset2, f16lodClamp, texel.x, f16bias);
1036 sparseTextureOffsetClampARB(s2DArray, c3, offset2, lodClamp, texel);
1037 sparseTextureOffsetClampARB(s2DArray, f16c3, offset2, f16lodClamp, texel, f16bias);
1038 sparseTextureOffsetClampARB(s2DArrayShadow, c4, offset2, lodClamp, texel.x);
1039 sparseTextureOffsetClampARB(s2DArrayShadow, f16c3, compare, offset2, f16lodClamp, texel.x);
1050 texel += textureOffsetClampARB(s2D, c2, offset2, lodClamp);
1051 texel += textureOffsetClampARB(s2D, f16c2, offset2, f16lodClamp, f16bias);
1056 texel.x += textureOffsetClampARB(s2DShadow, c3, offset2, lodClamp);
1057 texel.x += textureOffsetClampARB(s2DShadow, f16c2, compare, offset2, f16lodClamp, f16bias);
1060 texel += textureOffsetClampARB(s2DArray, c3, offset2, lodClamp);
1061 texel += textureOffsetClampARB(s2DArray, f16c3, offset2, f16lodClamp, f16bias);
1064 texel.x += textureOffsetClampARB(s2DArrayShadow, c4, offset2, lodClamp);
1065 texel.x += textureOffsetClampARB(s2DArrayShadow, f16c3, compare, offset2, f16lodClamp);
1130 sparseTextureGradOffsetClampARB(s2D, c2, dPdxy2, dPdxy2, offset2, lodClamp, texel);
1131 sparseTextureGradOffsetClampARB(s2D, f16c2, f16dPdxy2, f16dPdxy2, offset2, f16lodClamp, texel);
1134 sparseTextureGradOffsetClampARB(s2DShadow, c3, dPdxy2, dPdxy2, offset2, lodClamp, texel.x);
1135 …sparseTextureGradOffsetClampARB(s2DShadow, f16c2, compare, f16dPdxy2, f16dPdxy2, offset2, f16lodCl…
1136 sparseTextureGradOffsetClampARB(s2DArray, c3, dPdxy2, dPdxy2, offset2, lodClamp, texel);
1137 …sparseTextureGradOffsetClampARB(s2DArray, f16c3, f16dPdxy2, f16dPdxy2, offset2, f16lodClamp, texel…
1138 sparseTextureGradOffsetClampARB(s2DArrayShadow, c4, dPdxy2, dPdxy2, offset2, lodClamp, texel.x);
1139 …sparseTextureGradOffsetClampARB(s2DArrayShadow, f16c3, compare, f16dPdxy2, f16dPdxy2, offset2, f16…
1150 texel += textureGradOffsetClampARB(s2D, c2, dPdxy2, dPdxy2, offset2, lodClamp);
1151 texel += textureGradOffsetClampARB(s2D, f16c2, f16dPdxy2, f16dPdxy2, offset2, f16lodClamp);
1156 texel.x += textureGradOffsetClampARB(s2DShadow, c3, dPdxy2, dPdxy2, offset2, lodClamp);
1157 …texel.x += textureGradOffsetClampARB(s2DShadow, f16c2, compare, f16dPdxy2, f16dPdxy2, offset2, f16…
1160 texel += textureGradOffsetClampARB(s2DArray, c3, dPdxy2, dPdxy2, offset2, lodClamp);
1161 … texel += textureGradOffsetClampARB(s2DArray, f16c3, f16dPdxy2, f16dPdxy2, offset2, f16lodClamp);
1164 texel.x += textureGradOffsetClampARB(s2DArrayShadow, c4, dPdxy2, dPdxy2, offset2, lodClamp);
1165 …tureGradOffsetClampARB(s2DArrayShadow, f16c3, compare, f16dPdxy2, f16dPdxy2, offset2, f16lodClamp);