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Lines Matching refs:blending0Struct

74     c->blending0Struct.PixelFormat = output->format;  in vic30_fill()
75 c->blending0Struct.BackgroundAlpha = alpha; in vic30_fill()
76 c->blending0Struct.BackgroundR = red; in vic30_fill()
77 c->blending0Struct.BackgroundG = green; in vic30_fill()
78 c->blending0Struct.BackgroundB = blue; in vic30_fill()
79 c->blending0Struct.LumaWidth = output->stride - 1; in vic30_fill()
80 c->blending0Struct.LumaHeight = output->height - 1; in vic30_fill()
81 c->blending0Struct.ChromaWidth = 16383; in vic30_fill()
82 c->blending0Struct.ChromaWidth = 16383; in vic30_fill()
83 c->blending0Struct.TargetRectLeft = left; in vic30_fill()
84 c->blending0Struct.TargetRectTop = top; in vic30_fill()
85 c->blending0Struct.TargetRectRight = right; in vic30_fill()
86 c->blending0Struct.TargetRectBottom = bottom; in vic30_fill()
87 c->blending0Struct.SurfaceWidth = output->width - 1; in vic30_fill()
88 c->blending0Struct.SurfaceHeight = output->height - 1; in vic30_fill()
89 c->blending0Struct.BlkKind = output->kind; in vic30_fill()
90 c->blending0Struct.BlkHeight = 0; in vic30_fill()
129 c->blending0Struct.PixelFormat = output->format; in vic30_blit()
130 c->blending0Struct.BackgroundAlpha = 0; in vic30_blit()
131 c->blending0Struct.BackgroundR = 0; in vic30_blit()
132 c->blending0Struct.BackgroundG = 0; in vic30_blit()
133 c->blending0Struct.BackgroundB = 0; in vic30_blit()
134 c->blending0Struct.LumaWidth = output->stride - 1; in vic30_blit()
135 c->blending0Struct.LumaHeight = output->height - 1; in vic30_blit()
136 c->blending0Struct.ChromaWidth = 16383; in vic30_blit()
137 c->blending0Struct.ChromaWidth = 16383; in vic30_blit()
138 c->blending0Struct.TargetRectLeft = 0; in vic30_blit()
139 c->blending0Struct.TargetRectTop = 0; in vic30_blit()
140 c->blending0Struct.TargetRectRight = output->width - 1; in vic30_blit()
141 c->blending0Struct.TargetRectBottom = output->height - 1; in vic30_blit()
142 c->blending0Struct.SurfaceWidth = output->width - 1; in vic30_blit()
143 c->blending0Struct.SurfaceHeight = output->height - 1; in vic30_blit()
144 c->blending0Struct.BlkKind = output->kind; in vic30_blit()
145 c->blending0Struct.BlkHeight = 0; in vic30_blit()
237 c->blending0Struct.PixelFormat = output->format; in vic30_flip()
238 c->blending0Struct.BackgroundAlpha = 0; in vic30_flip()
239 c->blending0Struct.BackgroundR = 0; in vic30_flip()
240 c->blending0Struct.BackgroundG = 0; in vic30_flip()
241 c->blending0Struct.BackgroundB = 0; in vic30_flip()
242 c->blending0Struct.LumaWidth = output->stride - 1; in vic30_flip()
243 c->blending0Struct.LumaHeight = output->height - 1; in vic30_flip()
244 c->blending0Struct.ChromaWidth = 16383; in vic30_flip()
245 c->blending0Struct.ChromaWidth = 16383; in vic30_flip()
246 c->blending0Struct.TargetRectLeft = 0; in vic30_flip()
247 c->blending0Struct.TargetRectTop = 0; in vic30_flip()
248 c->blending0Struct.TargetRectRight = output->width - 1; in vic30_flip()
249 c->blending0Struct.TargetRectBottom = output->height - 1; in vic30_flip()
250 c->blending0Struct.SurfaceWidth = output->width - 1; in vic30_flip()
251 c->blending0Struct.SurfaceHeight = output->height - 1; in vic30_flip()
252 c->blending0Struct.BlkKind = output->kind; in vic30_flip()
253 c->blending0Struct.BlkHeight = 0; in vic30_flip()
254 c->blending0Struct.OutputFlipY = 1; in vic30_flip()