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Lines Matching refs:next

126     struct nine_shader_variant *next;  member
139 while (list->key != key && list->next) in nine_shader_variant_get()
140 list = list->next; in nine_shader_variant_get()
155 while (list->next) { in nine_shader_variant_add()
157 list = list->next; in nine_shader_variant_add()
159 list->next = MALLOC_STRUCT(nine_shader_variant); in nine_shader_variant_add()
160 if (!list->next) in nine_shader_variant_add()
162 list->next->next = NULL; in nine_shader_variant_add()
163 list->next->key = key; in nine_shader_variant_add()
164 list->next->cso = cso; in nine_shader_variant_add()
165 list->next->const_ranges = const_ranges; in nine_shader_variant_add()
166 list->next->const_used_size = const_used_size; in nine_shader_variant_add()
173 while (list->next) { in nine_shader_variants_free()
174 struct nine_shader_variant *ptr = list->next; in nine_shader_variants_free()
175 list->next = ptr->next; in nine_shader_variants_free()
182 struct nine_shader_variant_so *next; member
193 while (list->vdecl != vdecl && list->next) in nine_shader_variant_so_get()
194 list = list->next; in nine_shader_variant_so_get()
208 list->next = NULL; in nine_shader_variant_so_add()
214 while (list->next) { in nine_shader_variant_so_add()
216 list = list->next; in nine_shader_variant_so_add()
218 list->next = MALLOC_STRUCT(nine_shader_variant_so); in nine_shader_variant_so_add()
219 if (!list->next) in nine_shader_variant_so_add()
221 list->next->next = NULL; in nine_shader_variant_so_add()
223 list->next->so = *so; in nine_shader_variant_so_add()
224 list->next->cso = cso; in nine_shader_variant_so_add()
231 while (list->next) { in nine_shader_variants_so_free()
232 struct nine_shader_variant_so *ptr = list->next; in nine_shader_variants_so_free()
233 list->next = ptr->next; in nine_shader_variants_so_free()
243 struct nine_shader_constant_combination *next; member
280 next_allocate = &current->next; in nine_shader_constant_combination_key()
281 current = current->next; in nine_shader_constant_combination_key()
288 current->next = NULL; in nine_shader_constant_combination_key()
307 list = list->next; in nine_shader_constant_combination_get()
319 while (list->next) { in nine_shader_constant_combination_free()
320 struct nine_shader_constant_combination *ptr = list->next; in nine_shader_constant_combination_free()
321 list->next = ptr->next; in nine_shader_constant_combination_free()