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Lines Matching refs:bi_instr

121         bi_instr *branch = bi_jump(b, bi_zero());  in bi_emit_jump()
161 bi_instr *I = bi_split_i32_to(b, bi_null(), vec); in bi_extract()
213 bi_instr *I = bi_split_i32_to(b, dests[0], vec); in bi_emit_split_i32()
247 static bi_instr *
254 bi_instr *I = bi_collect_i32_to(b, dst); in bi_emit_collect_to()
264 static bi_instr *
270 static bi_instr *
432 bi_instr *I; in bi_emit_load_attr()
536 bi_instr *I = NULL; in bi_emit_load_vary()
645 static inline bi_instr *
649 bi_instr *I; in bi_load_ubo_to()
662 static bi_instr *
825 bi_instr *atest = bi_atest_to(b, bi_temp(b->shader), bi_coverage(b), alpha); in bi_emit_atest()
1018 bi_instr *split = bi_split_i32_to(b, bi_null(), data); in bi_emit_store_vary()
1022 bi_instr *collect = bi_collect_i32_to(b, tmp); in bi_emit_store_vary()
1418 bi_instr *I = bi_ld_tex_imm_to(b, dest, xy, zw, regfmt, vecsize, in bi_emit_image_load()
1454 bi_instr *I = bi_lea_tex_imm_to(b, dest, xy, zw, false, in bi_emit_lea_image()
1461 bi_instr *I = bi_lea_attr_tex_to(b, dest, xy, zw, in bi_emit_lea_image()
2040 bi_instr *t1_instr = bi_fadd_f32_to(b, t1, s0, bi_imm_u32(0x49400000)); in bi_lower_fexp2_32()
2045 bi_instr *a2 = bi_fadd_f32_to(b, bi_temp(b->shader), s0, bi_neg(t2)); in bi_lower_fexp2_32()
2055 bi_instr *x = bi_fma_rscale_f32_to(b, bi_temp(b->shader), in bi_lower_fexp2_32()
2059 bi_instr *max = bi_fmax_f32_to(b, dst, x->dest[0], s0); in bi_lower_fexp2_32()
2070 bi_instr *fixed_pt = bi_f32_to_s32_to(b, bi_temp(b->shader), scale); in bi_fexp_32()
2189 bi_instr *I = bi_fma_f32_to(b, bi_temp(b->shader), e, in bi_lower_fsincos_32()
2412 bi_instr *I = bi_v2f32_to_v2f16_to(b, dst, s0, s1); in bi_emit_alu()
2541 bi_instr *I = bi_fclamp_to(b, sz, dst, s0); in bi_emit_alu()
2547 bi_instr *I = bi_fclamp_to(b, sz, dst, s0); in bi_emit_alu()
2553 bi_instr *I = bi_fclamp_to(b, sz, dst, s0); in bi_emit_alu()
2733 bi_instr *f16 = bi_v2f32_to_v2f16_to(b, bi_temp(b->shader), s0, s0); in bi_emit_alu()
2734 bi_instr *f32 = bi_f16_to_f32_to(b, dst, bi_half(f16->dest[0], false)); in bi_emit_alu()
3109 bi_instr *I = bi_f32_to_u32_to(b, bi_temp(b->shader), idx); in bi_emit_texc_array_index()
3137 bi_instr *fsat = bi_fma_f32_to(b, bi_temp(b->shader), in bi_emit_texc_lod_88()
3302 bi_instr *S = bi_fma_f32_to(b, *s, fma1, ssel, bi_imm_f32(0.5f)); in bi_emit_cube_coord()
3303 bi_instr *T = bi_fma_f32_to(b, *t, fma1, tsel, bi_imm_f32(0.5f)); in bi_emit_cube_coord()
3576 bi_instr *I = in bi_emit_texc()
3938 bi_instr *then_branch = bi_branchz_i16(&_b, in emit_if()
3966 bi_instr *then_exit = bi_jump(&_b, bi_zero()); in emit_if()
3995 bi_instr *I = bi_jump(&_b, bi_zero()); in emit_loop()
5255 bi_instr *write = NULL; in bi_compile_variant()
5269 bi_instr *nop = bi_nop(&b); in bi_compile_variant()