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Lines Matching refs:interpolation

47     interpolation qualifiers that are available for fragment shader inputs:
49 interpolation should be used. This is mandatory for integer-type
50 variables. The 'smooth' qualifier indicates that interpolation should be
53 that interpolation should be performed linearly in screen space.
56 two types of interpolation that most commonly used, there are important
57 use cases for linear (noperspective) interpolation. In particular, in
59 linear interpolation can result in performance and/or power improvements.
61 The smooth and flat interpolation qualifiers are already supported in
63 interpolation to OpenGL ES.
88 which adds in the description of noperspective interpolation)
92 interpolation is performed as described in equation 13.4. When the
93 "noperspective" keyword is specified, interpolation is performed in the
95 the "flat" keyword is specified, no interpolation is performed, and
102 (Replace the paragraph which describes the interpolation keywords in
107 interpolation is performed as described in equation 13.7. When the
108 "noperspective" keyword is specified, interpolation is performed in the
110 the "flat" keyword is specified, no interpolation is performed, and
126 references to the interpolation functions in section 8.13.
170 (Add to the table of interpolation qualifiers)
174 noperspective linear interpolation
195 (Add to the table of interpolation qualifiers:)
199 noperspective linear interpolation
211 (Add to the end of the paragraph describing the interpolation functions)
213 "For all the interpolation functions ...
248 per-sample interpolation.