Lines Matching refs:active
100 shader or program is active, the vertices recorded are those emitted from
110 shader is active, the set of attributes captured in transform feedback
111 mode is determined using the state of the active program object;
145 a transform feedback operation is active on the currently bound transform
158 currently active.
184 respectively. Transform feedback is said to be active after a call to
191 generated by BeginTransformFeedbackEXT if transform feedback is active,
205 feedback is still considered active and changing most transform feedback
209 currently bound transform feedback is not active or is paused. The error
211 currently bound transform feedback is not active or is not paused.
213 When transform feedback is active and not paused, all geometric primitives
218 program or shader is active, its output primitive type is used instead of
238 active vertex or geometry shader. The error INVALID_OPERATION is
240 not active. ]]
255 active, plus a single general binding point that can be used by other
265 written to the buffer object while transform feedback mode is active.
275 change while transform feedback is active. The error INVALID_OPERATION is
278 currently active.
281 transform feedback stage while transform feedback is active and not
283 geometry shader is active) or transformed vertex attributes (for
356 When BeginTransformFeedbackEXT is called with an active program object
358 captured during transform feedback is taken from the active program object
359 and may not be changed while transform feedback is active. That program
360 object must be active until the EndTransformFeedbackEXT is called, except
362 shader is active when BeginTransformFeedbackEXT is called, the set of
368 current transform feedback object is active, even if paused;
370 * by UseProgram if the current transform feedback object is active and
378 current transform feedback object is not active.
383 When transform feedback is active, the values of varyings or transformed
396 active on the transform feedback object named by <id>. The error
401 named by <id> is active; the vertex count used for the rendering operation
463 a transform feedback operation is active on the currently bound transform
468 currently active.
471 transform feedback is active.
477 the currently bound transform feedback is not active or is paused.
480 the currently bound transform feedback is not active or is not paused.
484 active and not paused and if <mode> is incompatible with the
501 TRANSFORM_FEEDBACK_BUFFER_EXT and transform feedback is currently active.
509 active, even if paused.
512 transform feedback object is active and not paused.
520 not active.
558 BUFFER_ACTIVE_NV active on this object?
597 transform feedback is active (even when paused), so the state can't
600 object; you can't change them while transform feedback is active in
602 active for the purposes of these restrictions.
633 while transform feedback is active. The same basic restrictions apply
636 transform feedback, the same program object must be active.
660 RESOLVED: Yes. EndTransformFeedback is defined to cancel an active
669 transform feedback is active -- even if we switch objects while
701 is active for an object (paused or not), the accumulated vertex count
773 16. When a transform feedback object is active and not paused, binding a
783 bindings, active GLSL program object) during an active transform
784 feedback operation. The active GLSL program object may be changed
788 Consider two active transform feedback objects (A and B) using two
827 active transform feedback object. Assume the UseProgram(C) call were
831 operation while the wrong program object (D) is active.