Lines Matching refs:motion
43 producing motion vectors that convey the 2D transformation from a reference
44 image to a target image. There are various uses of motion estimation, such as
47 This extension adds support for motion estimation in OpenGL ES by adding
49 output texture containing the corresponding motion vectors.
91 are called to perfom the motion estimation based on the contents of the two input
92 textures, <ref> and <target>. The results of the motion estimation are stored in
100 The resulting motion vectors are stored in a 2D texture <output> of the format GL_RGBA16F,
108 Each texel in the <output> texture represents the estimated motion in pixels, for the supported
110 …generate sub-pixel motion vectors, in which case the returned vector components may have fractional
111 values. The motion vector X and Y components are provided in the R and G channels respectively.
112 The B and A components are currently undefined and left for future expansion. If no motion is
114 the R and G channels will be set to zero, indicating no motion.
120 motion estimation will not be performed for the corresponding block. Any non-zero texel value
121 will produce a motion vector result in the <output> result. The <mask> only controls the vector
166 (2) Why use GL_RGBA16F instead of GL_RG16F for storing the motion vector output?
173 (3) Why is the motion estimation quality not defined?
175 Resolved: The intention of this specification is to estimate the motion between