Lines Matching refs:uniformHandler
66 fGPImpl->emitTransformCode(&fVS, this->uniformHandler()); in emitAndInstallProcs()
87 fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform( in emitAndInstallPrimProc()
113 this->uniformHandler(), in emitAndInstallPrimProc()
272 this->uniformHandler(), in writeFPFunction()
309 fUniformHandles.fDstTextureCoordsUni = this->uniformHandler()->addUniform( in emitAndInstallDstTexture()
375 this->uniformHandler(), in emitAndInstallXferProc()
398 return this->uniformHandler()->addSampler(backendFormat, state, swizzle, name, in emitSampler()
404 return this->uniformHandler()->addInputSampler(swizzle, name); in emitInputSampler()
465 this->uniformHandler()->appendUniformDecls(visibility, out); in appendUniformDecls()
470 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); in addRTFlipUniform() local
472 uniformHandler->internalAddUniformArray(nullptr, in addRTFlipUniform()