Lines Matching refs:Uniforms
4 struct Uniforms {
14 void out_half_vh(Uniforms _uniforms, thread half& v);
15 void _skOutParamHelper0_out_half_vh(Uniforms _uniforms, thread half& h) {
20 void out_half2_vh2(Uniforms _uniforms, thread half2& v);
21 void _skOutParamHelper1_out_half2_vh2(Uniforms _uniforms, thread half2& h2) {
26 void out_half3_vh3(Uniforms _uniforms, thread half3& v);
27 void _skOutParamHelper2_out_half3_vh3(Uniforms _uniforms, thread half3& h3) {
32 void out_half4_vh4(Uniforms _uniforms, thread half4& v);
33 void _skOutParamHelper3_out_half4_vh4(Uniforms _uniforms, thread half4& h4) {
38 void out_half_vh(Uniforms _uniforms, thread half& v);
39 void _skOutParamHelper4_out_half_vh(Uniforms _uniforms, thread half3& h3) {
44 void out_half2_vh2(Uniforms _uniforms, thread half2& v);
45 void _skOutParamHelper5_out_half2_vh2(Uniforms _uniforms, thread half3& h3) {
50 void out_half4_vh4(Uniforms _uniforms, thread half4& v);
51 void _skOutParamHelper6_out_half4_vh4(Uniforms _uniforms, thread half4& h4) {
56 void out_half2x2_vh22(Uniforms _uniforms, thread half2x2& v);
57 void _skOutParamHelper7_out_half2x2_vh22(Uniforms _uniforms, thread half2x2& h2x2) {
62 void out_half3x3_vh33(Uniforms _uniforms, thread half3x3& v);
63 void _skOutParamHelper8_out_half3x3_vh33(Uniforms _uniforms, thread half3x3& h3x3) {
68 void out_half4x4_vh44(Uniforms _uniforms, thread half4x4& v);
69 void _skOutParamHelper9_out_half4x4_vh44(Uniforms _uniforms, thread half4x4& h4x4) {
74 void out_half3_vh3(Uniforms _uniforms, thread half3& v);
75 void _skOutParamHelper10_out_half3_vh3(Uniforms _uniforms, thread half3x3& h3x3) {
80 void out_half_vh(Uniforms _uniforms, thread half& v);
81 void _skOutParamHelper11_out_half_vh(Uniforms _uniforms, thread half4x4& h4x4) {
86 void out_half_vh(Uniforms _uniforms, thread half& v);
87 void _skOutParamHelper12_out_half_vh(Uniforms _uniforms, thread half2x2& h2x2) {
92 void out_int_vi(Uniforms _uniforms, thread int& v);
93 void _skOutParamHelper13_out_int_vi(Uniforms _uniforms, thread int& i) {
98 void out_int2_vi2(Uniforms _uniforms, thread int2& v);
99 void _skOutParamHelper14_out_int2_vi2(Uniforms _uniforms, thread int2& i2) {
104 void out_int3_vi3(Uniforms _uniforms, thread int3& v);
105 void _skOutParamHelper15_out_int3_vi3(Uniforms _uniforms, thread int3& i3) {
110 void out_int4_vi4(Uniforms _uniforms, thread int4& v);
111 void _skOutParamHelper16_out_int4_vi4(Uniforms _uniforms, thread int4& i4) {
116 void out_int3_vi3(Uniforms _uniforms, thread int3& v);
117 void _skOutParamHelper17_out_int3_vi3(Uniforms _uniforms, thread int4& i4) {
122 void out_int_vi(Uniforms _uniforms, thread int& v);
123 void _skOutParamHelper18_out_int_vi(Uniforms _uniforms, thread int2& i2) {
128 void out_float_vf(Uniforms _uniforms, thread float& v);
129 void _skOutParamHelper19_out_float_vf(Uniforms _uniforms, thread float& f) {
134 void out_float2_vf2(Uniforms _uniforms, thread float2& v);
135 void _skOutParamHelper20_out_float2_vf2(Uniforms _uniforms, thread float2& f2) {
140 void out_float3_vf3(Uniforms _uniforms, thread float3& v);
141 void _skOutParamHelper21_out_float3_vf3(Uniforms _uniforms, thread float3& f3) {
146 void out_float4_vf4(Uniforms _uniforms, thread float4& v);
147 void _skOutParamHelper22_out_float4_vf4(Uniforms _uniforms, thread float4& f4) {
152 void out_float2_vf2(Uniforms _uniforms, thread float2& v);
153 void _skOutParamHelper23_out_float2_vf2(Uniforms _uniforms, thread float3& f3) {
158 void out_float_vf(Uniforms _uniforms, thread float& v);
159 void _skOutParamHelper24_out_float_vf(Uniforms _uniforms, thread float2& f2) {
164 void out_float2x2_vf22(Uniforms _uniforms, thread float2x2& v);
165 void _skOutParamHelper25_out_float2x2_vf22(Uniforms _uniforms, thread float2x2& f2x2) {
170 void out_float3x3_vf33(Uniforms _uniforms, thread float3x3& v);
171 void _skOutParamHelper26_out_float3x3_vf33(Uniforms _uniforms, thread float3x3& f3x3) {
176 void out_float4x4_vf44(Uniforms _uniforms, thread float4x4& v);
177 void _skOutParamHelper27_out_float4x4_vf44(Uniforms _uniforms, thread float4x4& f4x4) {
182 void out_float_vf(Uniforms _uniforms, thread float& v);
183 void _skOutParamHelper28_out_float_vf(Uniforms _uniforms, thread float2x2& f2x2) {
188 void out_bool_vb(Uniforms _uniforms, thread bool& v);
189 void _skOutParamHelper29_out_bool_vb(Uniforms _uniforms, thread bool& b) {
194 void out_bool2_vb2(Uniforms _uniforms, thread bool2& v);
195 void _skOutParamHelper30_out_bool2_vb2(Uniforms _uniforms, thread bool2& b2) {
200 void out_bool3_vb3(Uniforms _uniforms, thread bool3& v);
201 void _skOutParamHelper31_out_bool3_vb3(Uniforms _uniforms, thread bool3& b3) {
206 void out_bool4_vb4(Uniforms _uniforms, thread bool4& v);
207 void _skOutParamHelper32_out_bool4_vb4(Uniforms _uniforms, thread bool4& b4) {
212 void out_bool2_vb2(Uniforms _uniforms, thread bool2& v);
213 void _skOutParamHelper33_out_bool2_vb2(Uniforms _uniforms, thread bool4& b4) {
218 void out_bool_vb(Uniforms _uniforms, thread bool& v);
219 void _skOutParamHelper34_out_bool_vb(Uniforms _uniforms, thread bool3& b3) {
224 void out_half_vh(Uniforms _uniforms, thread half& v) {
227 void out_half2_vh2(Uniforms _uniforms, thread half2& v) {
230 void out_half3_vh3(Uniforms _uniforms, thread half3& v) {
233 void out_half4_vh4(Uniforms _uniforms, thread half4& v) {
236 void out_half2x2_vh22(Uniforms _uniforms, thread half2x2& v) {
239 void out_half3x3_vh33(Uniforms _uniforms, thread half3x3& v) {
242 void out_half4x4_vh44(Uniforms _uniforms, thread half4x4& v) {
245 void out_int_vi(Uniforms _uniforms, thread int& v) {
248 void out_int2_vi2(Uniforms _uniforms, thread int2& v) {
251 void out_int3_vi3(Uniforms _uniforms, thread int3& v) {
254 void out_int4_vi4(Uniforms _uniforms, thread int4& v) {
257 void out_float_vf(Uniforms _uniforms, thread float& v) {
260 void out_float2_vf2(Uniforms _uniforms, thread float2& v) {
263 void out_float3_vf3(Uniforms _uniforms, thread float3& v) {
266 void out_float4_vf4(Uniforms _uniforms, thread float4& v) {
269 void out_float2x2_vf22(Uniforms _uniforms, thread float2x2& v) {
272 void out_float3x3_vf33(Uniforms _uniforms, thread float3x3& v) {
275 void out_float4x4_vf44(Uniforms _uniforms, thread float4x4& v) {
278 void out_bool_vb(Uniforms _uniforms, thread bool& v) {
281 void out_bool2_vb2(Uniforms _uniforms, thread bool2& v) {
284 void out_bool3_vb3(Uniforms _uniforms, thread bool3& v) {
287 void out_bool4_vb4(Uniforms _uniforms, thread bool4& v) {
290 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …