Lines Matching defs:gl
390 const Functions& gl = context.getRenderContext().getFunctions(); in getDirectStateAccessSupport() local
422 bool isGLVersionAtLeast(const glw::Functions& gl, glw::GLint required_major, glw::GLint required_mi… in isGLVersionAtLeast()
508 const Functions& gl = m_context.getRenderContext().getFunctions(); in InitData() local
529 const Functions& gl = m_context.getRenderContext().getFunctions(); in InitStorage() local
543 const Functions& gl = m_context.getRenderContext().getFunctions(); in Release() local
555 const Functions& gl = m_context.getRenderContext().getFunctions(); in Bind() local
566 const Functions& gl = m_context.getRenderContext().getFunctions(); in BindBase() local
579 const Functions& gl = m_context.getRenderContext().getFunctions(); in BindRange() local
592 const Functions& gl = m_context.getRenderContext().getFunctions(); in MapRange() local
608 const Functions& gl = m_context.getRenderContext().getFunctions(); in UnMap() local
640 void Buffer::Bind(const glw::Functions& gl, glw::GLuint id, glw::GLenum target) in Bind()
653 void Buffer::BindBase(const glw::Functions& gl, glw::GLuint id, glw::GLenum target, glw::GLuint ind… in BindBase()
668 void Buffer::BindRange(const glw::Functions& gl, glw::GLuint id, glw::GLenum target, glw::GLuint in… in BindRange()
683 void Buffer::Data(const glw::Functions& gl, glw::GLenum target, glw::GLenum usage, glw::GLsizeiptr … in Data()
695 void Buffer::Generate(const glw::Functions& gl, glw::GLuint& out_id) in Generate()
717 void Buffer::GetNamedParameter(const glw::Functions& gl, glw::GLuint buffer, glw::GLenum pname, glw… in GetNamedParameter()
730 void Buffer::GetParameter(const glw::Functions& gl, glw::GLenum target, glw::GLenum value, glw::GLi… in GetParameter()
744 void Buffer::GetSubData(const glw::Functions& gl, glw::GLenum target, glw::GLintptr offset, glw::GL… in GetSubData()
759 void* Buffer::Map(const glw::Functions& gl, glw::GLenum target, glw::GLenum access) in Map()
775 void* Buffer::MapRange(const glw::Functions& gl, glw::GLenum target, glw::GLintptr offset, glw::GLs… in MapRange()
792 void Buffer::Storage(const glw::Functions& gl, glw::GLenum target, glw::GLenum flags, glw::GLsizeip… in Storage()
807 void Buffer::SubData(const glw::Functions& gl, glw::GLenum target, glw::GLintptr offset, glw::GLsiz… in SubData()
819 void Buffer::UnMap(const glw::Functions& gl, glw::GLenum target) in UnMap()
892 const Functions& gl = m_context.getRenderContext().getFunctions(); in Release() local
908 void Framebuffer::AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachmen… in AttachTexture()
924 void Framebuffer::Bind(const glw::Functions& gl, glw::GLenum target, glw::GLuint id) in Bind()
933 void Framebuffer::Generate(const glw::Functions& gl, glw::GLuint& out_id) in Generate()
993 const Functions& gl = m_context.getRenderContext().getFunctions(); in Init() local
1021 const Functions& gl = m_context.getRenderContext().getFunctions(); in Release() local
1045 void Program::Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id) in Attach()
1062 void Program::Create(const glw::Functions& gl, glw::GLuint& out_id) in Create()
1080 void Program::Link(const glw::Functions& gl, glw::GLuint id) in Link()
1116 void Program::Use(const glw::Functions& gl, glw::GLuint id) in Use()
1159 const Functions& gl = m_context.getRenderContext().getFunctions(); in Init() local
1174 const Functions& gl = m_context.getRenderContext().getFunctions(); in Release() local
1186 void Shader::Compile(const glw::Functions& gl, glw::GLuint id) in Compile()
1225 void Shader::Create(const glw::Functions& gl, glw::GLenum stage, glw::GLuint& out_id) in Create()
1244 void Shader::Source(const glw::Functions& gl, glw::GLuint id, const std::string& source) in Source()
1283 const Functions& gl = m_context.getRenderContext().getFunctions(); in Release() local
1317 void Texture::Bind(const glw::Functions& gl, glw::GLuint id, glw::GLenum target) in Bind()
1335 void Texture::CompressedImage(const glw::Functions& gl, glw::GLenum target, glw::GLint level, in CompressedImage()
1381 void Texture::Generate(const glw::Functions& gl, glw::GLuint& out_id) in Generate()
1404 void Texture::GetData(const glw::Functions& gl, glw::GLenum target, glw::GLenum format, glw::GLenum… in GetData()
1419 void Texture::GetLevelParameter(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw… in GetLevelParameter()
1439 void Texture::Image(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLenum int… in Image()
1490 void Texture::Storage(const glw::Functions& gl, glw::GLenum target, glw::GLsizei levels, glw::GLenu… in Storage()
1531 void Texture::SubImage(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLint x… in SubImage()
1592 const Functions& gl = m_context.getRenderContext().getFunctions(); in Release() local
1607 void VertexArray::Bind(const glw::Functions& gl, glw::GLuint id) in Bind()
1618 void VertexArray::Generate(const glw::Functions& gl, glw::GLuint& out_id) in Generate()
1649 const Functions& gl = m_context.getRenderContext().getFunctions(); in iterate() local
1919 const Functions& gl = m_context.getRenderContext().getFunctions(); in verifyError() local
2001 const Functions& gl = m_context.getRenderContext().getFunctions(); in iterate() local
2175 const Functions& gl = m_context.getRenderContext().getFunctions(); in iterate() local
2339 const Functions& gl = m_context.getRenderContext().getFunctions(); in iterate() local
2546 const Functions& gl = m_context.getRenderContext().getFunctions(); in iterate() local
2673 const Functions& gl = m_context.getRenderContext().getFunctions(); in getCompressedInfo() local
2700 const Functions& gl = m_context.getRenderContext().getFunctions(); in verifyTestedOperation() local
2814 const Functions& gl = m_context.getRenderContext().getFunctions(); in iterate() local
2990 const Functions& gl = m_context.getRenderContext().getFunctions(); in iterate() local
3165 const Functions& gl = m_context.getRenderContext().getFunctions(); in iterate() local
3438 const Functions& gl = m_context.getRenderContext().getFunctions(); in iterate() local