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Lines Matching refs:texture_data

1982 	std::vector<glw::GLuint> texture_data;  in checkResults()  local
1984 texture_data.resize(texture_data_size); in checkResults()
1986 color_texture.get(m_color_texture_format, m_color_texture_type, &texture_data[0]); in checkResults()
1990 if (green_color != texture_data[i]) in checkResults()
1993 << std::setfill('0') << std::setw(8) << texture_data[i] in checkResults()
2369 std::vector<GLuint> texture_data; in prepareBuffer() local
2370 texture_data.resize(m_width); in prepareBuffer()
2374 for (GLuint i = 0; i < texture_data.size(); ++i) in prepareBuffer()
2376 texture_data[i] = color; in prepareBuffer()
2379 buffer.update(m_width * sizeof(GLuint), &texture_data[0], GL_STATIC_DRAW); in prepareBuffer()
2392 std::vector<GLuint> texture_data; in prepareTexture() local
2393 texture_data.resize(m_width * m_height * m_depth); in prepareTexture()
2397 for (GLuint i = 0; i < texture_data.size(); ++i) in prepareTexture()
2399 texture_data[i] = color; in prepareTexture()
2406 texture.update(m_width, m_height, m_depth, GL_RGBA, GL_UNSIGNED_BYTE, &texture_data[0]); in prepareTexture()
2461 std::vector<glw::GLuint> texture_data; in verifyTexture() local
2462 texture_data.resize(texture_data_size); in verifyTexture()
2464 texture.get(GL_RGBA, GL_UNSIGNED_BYTE, &texture_data[0]); in verifyTexture()
2466 GLuint color = texture_data[0]; in verifyTexture()
10217 std::vector<GLuint> texture_data; in prepareTexture() local
10218 texture_data.resize(width * height); in prepareTexture()
10220 for (GLuint i = 0; i < texture_data.size(); ++i) in prepareTexture()
10222 texture_data[i] = color; in prepareTexture()
10229 texture.update(width, height, depth, GL_RGBA, GL_UNSIGNED_BYTE, &texture_data[0]); in prepareTexture()
10234 m_buffer.update(texture_data.size(), &texture_data[0], GL_STATIC_DRAW); in prepareTexture()
10508 std::vector<GLuint> texture_data; in prepareUniforms() local
10509 texture_data.resize(16 * 16); in prepareUniforms()
10511 for (GLuint i = 0; i < texture_data.size(); ++i) in prepareUniforms()
10513 texture_data[i] = goku_data; in prepareUniforms()
10516 m_goku_texture.update(16, 16, 0 /* depth */, GL_RGBA, GL_UNSIGNED_BYTE, &texture_data[0]); in prepareUniforms()
10781 std::vector<GLuint> texture_data; in prepareUniforms() local
10782 texture_data.resize(16 * 16); in prepareUniforms()
10797 for (GLuint j = 0; j < texture_data.size(); ++j) in prepareUniforms()
10799 texture_data[j] = goku_data[i]; in prepareUniforms()
10802 textures[i]->update(16, 16, 0 /* depth */, GL_RGBA, GL_UNSIGNED_BYTE, &texture_data[0]); in prepareUniforms()
11299 std::vector<GLuint> texture_data; in prepareUniforms() local
11300 texture_data.resize(16 * 16); in prepareUniforms()
11302 for (GLuint i = 0; i < texture_data.size(); ++i) in prepareUniforms()
11304 texture_data[i] = goku_data; in prepareUniforms()
11307 m_goku_texture.update(16, 16, 0 /* depth */, GL_RGBA, GL_UNSIGNED_BYTE, &texture_data[0]); in prepareUniforms()