Lines Matching refs:traversal
5 [[ray-traversal]]
8 The ray traversal process identifies and handles intersections between a ray
11 Ray traversal cannot be started by a Vulkan API command directly - a shader
34 instance to continue traversal within that instance; therefore the transform
226 [[ray-traversal-watertight]]
260 [[ray-traversal-culling-primitive]]
276 in the pipeline, traversal with <<glossary-pipeline-trace-ray, pipeline
285 the pipeline, traversal with <<glossary-pipeline-trace-ray, pipeline trace
301 [[ray-traversal-culling-face]]
305 of ray traversal is to determine if a triangle primitive is back- or
398 Opaque geometries continue through traversal as normal, whereas non-opaque
541 determine whether any hits should be reported to the traversal