Lines Matching refs:fragNdx
196 for (int fragNdx = 0; fragNdx < 4; fragNdx++) in shadeFragments() local
198 const tcu::Vec4 vtxPosition = rr::readVarying<float>(packet, context, 0, fragNdx); in shadeFragments()
199 rr::writeFragmentDepth(context, packetNdx, fragNdx, 0, vtxPosition.z()); in shadeFragments()
203 for (int fragNdx = 0; fragNdx < 4; fragNdx++) in shadeFragments() local
205 const tcu::Vec4 vtxColor = rr::readVarying<float>(packet, context, 1, fragNdx); in shadeFragments()
206 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, vtxColor); in shadeFragments()
248 for (int fragNdx = 0; fragNdx < 4; fragNdx++) in shadeFragments() local
250 const tcu::Vec4 vtxPosition = rr::readVarying<float>(packet, context, 0, fragNdx); in shadeFragments()
251 rr::writeFragmentDepth(context, packetNdx, fragNdx, 0, vtxPosition.z()); in shadeFragments()
255 for (int fragNdx = 0; fragNdx < 4; fragNdx++) in shadeFragments() local
257 const tcu::Vec4 vtxColor0 = rr::readVarying<float>(packet, context, 1, fragNdx); in shadeFragments()
258 const tcu::Vec4 vtxColor1 = rr::readVarying<float>(packet, context, 2, fragNdx); in shadeFragments()
259 rr::writeFragmentOutputDualSource(context, packetNdx, fragNdx, 0, vtxColor0, vtxColor1); in shadeFragments()
288 for (int fragNdx = 0; fragNdx < 4; fragNdx++) in shadeFragments() local
290 const tcu::Vec4 vtxTexCoord = rr::readVarying<float>(packet, context, 1, fragNdx); in shadeFragments()
291 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, vtxTexCoord); in shadeFragments()