Lines Matching refs:ShaderInput
210 struct ShaderInput struct
212 ShaderInput (InputType inputType_, DataType dataType_, Precision precision_) in ShaderInput() argument
1116 MatrixShaderEvalFunc getEvalFunc (const ShaderInput& in0, const ShaderInput& in1, MatrixOp op) in getEvalFunc()
1391 const ShaderInput in0,
1392 const ShaderInput in1,
1402 const ShaderInput m_in0;
1403 const ShaderInput m_in1;
1410 const ShaderInput in0, in ShaderMatrixInstance()
1411 const ShaderInput in1, in ShaderMatrixInstance()
1470 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0; in ShaderMatrixInstance()
1578 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0; in setupUniforms()
1614 const ShaderInput& in0,
1615 const ShaderInput& in1,
1627 const ShaderInput m_in0;
1628 const ShaderInput m_in1;
1635 const ShaderInput& in0, in ShaderMatrixCase()
1636 const ShaderInput& in1, in ShaderMatrixCase()
1752 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0; in setupShader()
2068 ShaderInput matIn (inputType, matType, precision); in init()
2073 … ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision); in init()
2082 …ShaderInput colVecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, colVecType, precision); in init()
2089 …ShaderInput rowVecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, rowVecType, precision); in init()
2101 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, getDataType… in init()
2109 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init()
2116 ShaderInput vec1In(inputType, getDataTypeFloatVec(numRows), precision); in init()
2117 …ShaderInput vec2In((inputType == INPUTTYPE_DYNAMIC) ? (INPUTTYPE_UNIFORM) : (inputType), getDataTy… in init()
2126 ShaderInput voidInput(INPUTTYPE_LAST, TYPE_LAST, PRECISION_LAST); in init()
2134 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init()