Lines Matching refs:levelNdx
297 for (int levelNdx = 0; levelNdx < numLevels; ++levelNdx) in Texture2DShadowTestInstance() local
299 …tcu::fillWithComponentGradients(m_textures[0]->getLevel(levelNdx, 0), tcu::Vec4(-0.5f, -0.5f, -0.5… in Texture2DShadowTestInstance()
303 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DShadowTestInstance() local
306 const deUint32 rgb = step*levelNdx; in Texture2DShadowTestInstance()
310 …tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, 0), 4, tcu::RGBA(colorA).toVec(), tcu::RGBA(co… in Texture2DShadowTestInstance()
537 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeShadowTestInstance() local
539 …tcu::fillWithComponentGradients(m_textures[0]->getLevel(levelNdx, face), gradients[face][0]*cScale… in TextureCubeShadowTestInstance()
546 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeShadowTestInstance() local
549 const deUint32 rgb = step*levelNdx*face; in TextureCubeShadowTestInstance()
553 …tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, face), 4, tcu::RGBA(colorA).toVec()*cScale + c… in TextureCubeShadowTestInstance()
761 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DArrayShadowTestInstance() local
766 tcu::fillWithComponentGradients(m_textures[0]->getTexture().getLevel(levelNdx), gMin, gMax); in Texture2DArrayShadowTestInstance()
770 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DArrayShadowTestInstance() local
773 const deUint32 rgb = step*levelNdx; in Texture2DArrayShadowTestInstance()
777 …tcu::fillWithGrid(m_textures[1]->getTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cSc… in Texture2DArrayShadowTestInstance()
990 for (int levelNdx = 0; levelNdx < numLevels; ++levelNdx) in Texture1DShadowTestInstance() local
992 …tcu::fillWithComponentGradients(m_textures[0]->getLevel(levelNdx, 0), tcu::Vec4(-0.5f, -0.5f, -0.5… in Texture1DShadowTestInstance()
996 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture1DShadowTestInstance() local
999 const deUint32 rgb = step*levelNdx; in Texture1DShadowTestInstance()
1003 …tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, 0), 4, tcu::RGBA(colorA).toVec(), tcu::RGBA(co… in Texture1DShadowTestInstance()
1212 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture1DArrayShadowTestInstance() local
1217 tcu::fillWithComponentGradients(m_textures[0]->getTexture().getLevel(levelNdx), gMin, gMax); in Texture1DArrayShadowTestInstance()
1221 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture1DArrayShadowTestInstance() local
1224 const deUint32 rgb = step*levelNdx; in Texture1DArrayShadowTestInstance()
1228 …tcu::fillWithGrid(m_textures[1]->getTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cSc… in Texture1DArrayShadowTestInstance()
1457 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeArrayShadowTestInstance() local
1459 …tcu::fillWithComponentGradients(m_textures[0]->getLevel(levelNdx, layerFace), gradient0*cScale + c… in TextureCubeArrayShadowTestInstance()
1470 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeArrayShadowTestInstance() local
1473 const deUint32 rgb = step*levelNdx*face; in TextureCubeArrayShadowTestInstance()
1477 …tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, layerFace), cellSize, tcu::RGBA(colorA).toVec(… in TextureCubeArrayShadowTestInstance()