Lines Matching refs:triangleInterpolate
167 float triangleInterpolate (float v0, float v1, float v2, float x, float y) in triangleInterpolate() function
172 float triangleInterpolate (const tcu::Vec3& v, float x, float y) in triangleInterpolate() function
174 return triangleInterpolate(v.x(), v.y(), v.z(), x, y); in triangleInterpolate()
419 float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY); in sampleTextureNonProjected()
456 float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY); in sampleTextureNonProjected()
457 float t = triangleInterpolate(triT[triNdx].x(), triT[triNdx].y(), triT[triNdx].z(), triX, triY); in sampleTextureNonProjected()
685 const tcu::Vec3 coord (triangleInterpolate(triS[triNdx], triNx, triNy), in sampleTextureCube()
686 triangleInterpolate(triT[triNdx], triNx, triNy), in sampleTextureCube()
687 triangleInterpolate(triR[triNdx], triNx, triNy)); in sampleTextureCube()
751 float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY); in sampleTextureNonProjected()
752 float t = triangleInterpolate(triT[triNdx].x(), triT[triNdx].y(), triT[triNdx].z(), triX, triY); in sampleTextureNonProjected()
753 float r = triangleInterpolate(triR[triNdx].x(), triR[triNdx].y(), triR[triNdx].z(), triX, triY); in sampleTextureNonProjected()
799 float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY); in sampleTextureNonProjected()
800 float t = triangleInterpolate(triT[triNdx].x(), triT[triNdx].y(), triT[triNdx].z(), triX, triY); in sampleTextureNonProjected()
846 float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY); in sampleTextureNonProjected()
847 float t = triangleInterpolate(triT[triNdx].x(), triT[triNdx].y(), triT[triNdx].z(), triX, triY); in sampleTextureNonProjected()
848 float r = triangleInterpolate(triR[triNdx].x(), triR[triNdx].y(), triR[triNdx].z(), triX, triY); in sampleTextureNonProjected()
961 const tcu::Vec3 coord (triangleInterpolate(triS[triNdx], triNx, triNy), in sampleTextureCubeArray()
962 triangleInterpolate(triT[triNdx], triNx, triNy), in sampleTextureCubeArray()
963 triangleInterpolate(triR[triNdx], triNx, triNy)); in sampleTextureCubeArray()
965 const float coordQ = triangleInterpolate(triQ[triNdx], triNx, triNy); in sampleTextureCubeArray()
1007 …const float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, t… in fetchTexture()