Lines Matching refs:numLoopIters
306 int numLoopIters = 3; in createGenericLoopCase() local
312 op << "uniform ${COUNTER_PRECISION} int " << getIntUniformName(numLoopIters) << ";\n"; in createGenericLoopCase()
317 … op << "uniform ${COUNTER_PRECISION} float " << getFloatFractionUniformName(numLoopIters) << ";\n"; in createGenericLoopCase()
319 if (numLoopIters != 1) in createGenericLoopCase()
364 iterMaxStr = de::toString(numLoopIters); in createGenericLoopCase()
366 iterMaxStr = getIntUniformName(numLoopIters); in createGenericLoopCase()
368 iterMaxStr = string(getIntUniformName(numLoopIters)) + "*one"; in createGenericLoopCase()
394 incrementStr = string("ndx += ") + de::toString(1.0f / (float)numLoopIters); in createGenericLoopCase()
396 incrementStr = string("ndx += ") + getFloatFractionUniformName(numLoopIters); in createGenericLoopCase()
398 incrementStr = string("ndx += ") + getFloatFractionUniformName(numLoopIters) + "*one"; in createGenericLoopCase()
465 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase()