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Lines Matching refs:outputBuffer

156 		const Buffer				outputBuffer	(m_context.getRenderContext());  in iterate()  local
201 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate()
203 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, *outputBuffer); in iterate()
278 const Buffer outputBuffer (m_context.getRenderContext()); in iterate() local
324 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate()
326 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, blockInfo.bufferBinding, *outputBuffer); in iterate()
403 const Buffer outputBuffer (m_context.getRenderContext()); in iterate() local
424 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate()
434 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer); in iterate()
608 const Buffer outputBuffer (m_context.getRenderContext()); in iterate() local
652 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate()
654 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer); in iterate()
742 const Buffer outputBuffer (m_context.getRenderContext()); in iterate() local
768 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate()
776 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer); in iterate()
831 const Buffer outputBuffer (m_context.getRenderContext()); in iterate() local
871 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate()
873 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer); in iterate()
925 const Buffer outputBuffer (m_context.getRenderContext()); in iterate() local
965 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate()
967 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer); in iterate()
1036 const Buffer outputBuffer (m_context.getRenderContext()); in iterate() local
1072 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate()
1074 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer); in iterate()
1409 const Buffer outputBuffer (m_context.getRenderContext()); in iterate() local
1434 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate()
1442 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer); in iterate()
1497 const Buffer outputBuffer (m_context.getRenderContext()); in iterate() local
1555 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate()
1557 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer); in iterate()