/* * Copyright © 2021 Valve Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * */ #ifndef AC_NIR_H #define AC_NIR_H #include "nir.h" #include "ac_shader_args.h" #include "ac_shader_util.h" #include "amd_family.h" #ifdef __cplusplus extern "C" { #endif enum { /* SPI_PS_INPUT_CNTL_i.OFFSET[0:4] */ AC_EXP_PARAM_OFFSET_0 = 0, AC_EXP_PARAM_OFFSET_31 = 31, /* SPI_PS_INPUT_CNTL_i.DEFAULT_VAL[0:1] */ AC_EXP_PARAM_DEFAULT_VAL_0000 = 64, AC_EXP_PARAM_DEFAULT_VAL_0001, AC_EXP_PARAM_DEFAULT_VAL_1110, AC_EXP_PARAM_DEFAULT_VAL_1111, AC_EXP_PARAM_UNDEFINED = 255, /* deprecated, use AC_EXP_PARAM_DEFAULT_VAL_0000 instead */ }; /* Maps I/O semantics to the actual location used by the lowering pass. */ typedef unsigned (*ac_nir_map_io_driver_location)(unsigned semantic); /* Forward declaration of nir_builder so we don't have to include nir_builder.h here */ struct nir_builder; typedef struct nir_builder nir_builder; nir_ssa_def * ac_nir_load_arg(nir_builder *b, const struct ac_shader_args *ac_args, struct ac_arg arg); nir_ssa_def * ac_nir_calc_io_offset(nir_builder *b, nir_intrinsic_instr *intrin, nir_ssa_def *base_stride, unsigned component_stride, ac_nir_map_io_driver_location map_io); bool ac_nir_optimize_outputs(nir_shader *nir, bool sprite_tex_disallowed, int8_t slot_remap[NUM_TOTAL_VARYING_SLOTS], uint8_t param_export_index[NUM_TOTAL_VARYING_SLOTS]); void ac_nir_lower_ls_outputs_to_mem(nir_shader *ls, ac_nir_map_io_driver_location map, bool tcs_in_out_eq, uint64_t tcs_temp_only_inputs); void ac_nir_lower_hs_inputs_to_mem(nir_shader *shader, ac_nir_map_io_driver_location map, bool tcs_in_out_eq); void ac_nir_lower_hs_outputs_to_mem(nir_shader *shader, ac_nir_map_io_driver_location map, enum amd_gfx_level gfx_level, bool tes_reads_tessfactors, uint64_t tes_inputs_read, uint64_t tes_patch_inputs_read, unsigned num_reserved_tcs_outputs, unsigned num_reserved_tcs_patch_outputs, unsigned wave_size, bool no_inputs_in_lds, bool pass_tessfactors_by_reg, bool emit_tess_factor_write); void ac_nir_lower_tes_inputs_to_mem(nir_shader *shader, ac_nir_map_io_driver_location map); void ac_nir_lower_es_outputs_to_mem(nir_shader *shader, ac_nir_map_io_driver_location map, enum amd_gfx_level gfx_level, unsigned esgs_itemsize); void ac_nir_lower_gs_inputs_to_mem(nir_shader *shader, ac_nir_map_io_driver_location map, enum amd_gfx_level gfx_level, bool triangle_strip_adjacency_fix); bool ac_nir_lower_indirect_derefs(nir_shader *shader, enum amd_gfx_level gfx_level); void ac_nir_lower_ngg_nogs(nir_shader *shader, enum radeon_family family, unsigned max_num_es_vertices, unsigned num_vertices_per_primitive, unsigned max_workgroup_size, unsigned wave_size, bool can_cull, bool early_prim_export, bool passthrough, bool export_prim_id, bool provoking_vtx_last, bool use_edgeflags, bool has_prim_query, uint32_t instance_rate_inputs); void ac_nir_lower_ngg_gs(nir_shader *shader, unsigned wave_size, unsigned max_workgroup_size, unsigned esgs_ring_lds_bytes, unsigned gs_out_vtx_bytes, unsigned gs_total_out_vtx_bytes, bool provoking_vtx_last); void ac_nir_lower_ngg_ms(nir_shader *shader, bool *out_needs_scratch_ring, unsigned wave_size, bool multiview); void ac_nir_apply_first_task_to_task_shader(nir_shader *shader); void ac_nir_lower_task_outputs_to_mem(nir_shader *shader, unsigned task_payload_entry_bytes, unsigned task_num_entries); void ac_nir_lower_mesh_inputs_to_mem(nir_shader *shader, unsigned task_payload_entry_bytes, unsigned task_num_entries); nir_ssa_def * ac_nir_cull_triangle(nir_builder *b, nir_ssa_def *initially_accepted, nir_ssa_def *pos[3][4]); bool ac_nir_lower_global_access(nir_shader *shader); #ifdef __cplusplus } #endif #endif /* AC_NIR_H */