/* * Mesa 3-D graphics library * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef BUFFEROBJ_H #define BUFFEROBJ_H #include #include "mtypes.h" /* * Internal functions */ static inline struct pipe_resource * _mesa_get_bufferobj_reference(struct gl_context *ctx, struct gl_buffer_object *obj) { if (unlikely(!obj)) return NULL; struct pipe_resource *buffer = obj->buffer; if (unlikely(!buffer)) return NULL; /* Only one context is using the fast path. All other contexts must use * the slow path. */ if (unlikely(obj->private_refcount_ctx != ctx)) { p_atomic_inc(&buffer->reference.count); return buffer; } if (unlikely(obj->private_refcount <= 0)) { assert(obj->private_refcount == 0); /* This is the number of atomic increments we will skip. */ obj->private_refcount = 100000000; p_atomic_add(&buffer->reference.count, obj->private_refcount); } /* Return a buffer reference while decrementing the private refcount. */ obj->private_refcount--; return buffer; } void _mesa_bufferobj_subdata(struct gl_context *ctx, GLintptrARB offset, GLsizeiptrARB size, const void * data, struct gl_buffer_object *obj); GLboolean _mesa_bufferobj_data(struct gl_context *ctx, GLenum target, GLsizeiptrARB size, const void *data, GLenum usage, GLbitfield storageFlags, struct gl_buffer_object *obj); void _mesa_bufferobj_get_subdata(struct gl_context *ctx, GLintptrARB offset, GLsizeiptrARB size, void *data, struct gl_buffer_object *obj); void *_mesa_bufferobj_map_range(struct gl_context *ctx, GLintptr offset, GLsizeiptr length, GLbitfield access, struct gl_buffer_object *obj, gl_map_buffer_index index); void _mesa_bufferobj_flush_mapped_range(struct gl_context *ctx, GLintptr offset, GLsizeiptr length, struct gl_buffer_object *obj, gl_map_buffer_index index); GLboolean _mesa_bufferobj_unmap(struct gl_context *ctx, struct gl_buffer_object *obj, gl_map_buffer_index index); struct gl_buffer_object * _mesa_bufferobj_alloc(struct gl_context *ctx, GLuint id); void _mesa_bufferobj_release_buffer(struct gl_buffer_object *obj); enum pipe_map_flags _mesa_access_flags_to_transfer_flags(GLbitfield access, bool wholeBuffer); /** Is the given buffer object currently mapped by the GL user? */ static inline GLboolean _mesa_bufferobj_mapped(const struct gl_buffer_object *obj, gl_map_buffer_index index) { return obj->Mappings[index].Pointer != NULL; } /** * Check whether the given buffer object is illegally mapped prior to * drawing from (or reading back to) the buffer. * Note that it's legal for a buffer to be mapped at draw/readback time * if it was mapped persistently (See GL_ARB_buffer_storage spec). * \return true if the buffer is illegally mapped, false otherwise */ static inline bool _mesa_check_disallowed_mapping(const struct gl_buffer_object *obj) { return _mesa_bufferobj_mapped(obj, MAP_USER) && !(obj->Mappings[MAP_USER].AccessFlags & GL_MAP_PERSISTENT_BIT); } extern void _mesa_init_buffer_objects(struct gl_context *ctx); extern void _mesa_free_buffer_objects(struct gl_context *ctx); extern bool _mesa_handle_bind_buffer_gen(struct gl_context *ctx, GLuint buffer, struct gl_buffer_object **buf_handle, const char *caller, bool no_error); extern void _mesa_update_default_objects_buffer_objects(struct gl_context *ctx); extern struct gl_buffer_object * _mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer); extern struct gl_buffer_object * _mesa_lookup_bufferobj_locked(struct gl_context *ctx, GLuint buffer); extern struct gl_buffer_object * _mesa_lookup_bufferobj_err(struct gl_context *ctx, GLuint buffer, const char *caller); extern struct gl_buffer_object * _mesa_multi_bind_lookup_bufferobj(struct gl_context *ctx, const GLuint *buffers, GLuint index, const char *caller, bool *error); extern void _mesa_delete_buffer_object(struct gl_context *ctx, struct gl_buffer_object *bufObj); extern void _mesa_reference_buffer_object_(struct gl_context *ctx, struct gl_buffer_object **ptr, struct gl_buffer_object *bufObj, bool shared_binding); /** * Assign a buffer into a pointer with reference counting. The destination * must be private within a context. */ static inline void _mesa_reference_buffer_object(struct gl_context *ctx, struct gl_buffer_object **ptr, struct gl_buffer_object *bufObj) { if (*ptr != bufObj) _mesa_reference_buffer_object_(ctx, ptr, bufObj, false); } /** * Assign a buffer into a pointer with reference counting. The destination * must be shareable among multiple contexts. */ static inline void _mesa_reference_buffer_object_shared(struct gl_context *ctx, struct gl_buffer_object **ptr, struct gl_buffer_object *bufObj) { if (*ptr != bufObj) _mesa_reference_buffer_object_(ctx, ptr, bufObj, true); } extern GLuint _mesa_total_buffer_object_memory(struct gl_context *ctx); extern void _mesa_buffer_data(struct gl_context *ctx, struct gl_buffer_object *bufObj, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage, const char *func); extern void _mesa_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *bufObj, GLintptr offset, GLsizeiptr size, const GLvoid *data); extern void _mesa_buffer_unmap_all_mappings(struct gl_context *ctx, struct gl_buffer_object *bufObj); extern void _mesa_ClearBufferSubData_sw(struct gl_context *ctx, GLintptr offset, GLsizeiptr size, const GLvoid *clearValue, GLsizeiptr clearValueSize, struct gl_buffer_object *bufObj); void _mesa_InternalBindElementBuffer(struct gl_context *ctx, struct gl_buffer_object *buf); #endif